Little King’s Story is set to reign at this year’s eGames Expo in Melbourne

November 14, 2008

There’s A New King In Town!

Little King’s Story is set to reign at this year’s eGames Expo in Melbourne with
playable code available to the public for the first time outside of Japan!

Melbourne, Australia, will be the setting for the highly anticipated first
public debut of Little King’s Story outside of Japan. The eGames expo also marks
the first time anywhere in the world that playable code will be available to the
public providing a long awaited hands-on experience for this Nintendo Wii title
which is due for release in all PAL territories in March 2009.

Rising Star Games international
commercial manager, Ben Chalmers-Stevens commented: “We are extremely excited
and very proud indeed to be able to give Little King’s Story its first public
outing at this year’s eGames expo. We believe we have one of the must-have Wii
games for 2009 and showcasing the game at eGames Expo demonstrates Rising Star
Games’ continued commitment to launching the best video games content from
Japan”.

Rising Star Games will be showcasing
Little King’s Story in conjunction with AFA Interactive, its official
distribution partner for Australasia, during the opening days of eGames Expo –
14th to 16th November 2008.

In a move rarely seen in the games
industry, Little King’s Story is the result of the combined efforts of some of
the biggest names in Japanese gaming. Known collectively as the Samurai Six, the
Wii-exclusive title features executive producer Yasuhiro Wada (creator of the
Harvest Moon series), producer Yoshiro Kimura (director on Chulip), director
Yoichi Kawaguchi (main programmer on DragonQuest VIII), character designer Hideo
Minaba (character designer on Final Fantasy XII), game designer Norikazu
Yasunaga (game designer at Cing, developers of Hotel Dusk and Another Code) and
monster designer Kazuyuki Kurashima (monster designer on Super Mario RPG).

Little King’s Story has an art style
which is very ‘story-book’ in look and a magical fairy tale quality which will
intrigue and delight gamers. The storyline, visual imagery and lyrical music of
the game work in concert to transport players to an interactive, enchanting
fairytale world. By combining gameplay elements from life-simulation, real-time
strategy and adventure genres, the many aspects of creating a vast kingdom come
to life. As the King, players will manage and involve their townspeople in the
goals of creating this new territory; enlisting them to dig for treasure, build
new buildings and otherwise better their community. Of course leadership is a
two-way street, so as the King, players must try to conquer rival nations to
create a single, unified kingdom whilst also granting the requests of
townspeople as he sees fit.

Little King’s Story is due for
release in all PAL territories during Q1 2009 and is published by Rising Star
Games.