MMO Fallen Earth Hits Content Complete Development Goal

October 2, 2008

MMO FALLEN EARTH HITS CONTENT
COMPLETE DEVELOPMENT GOAL

Fallen Earth, LLC has announced that
its self-titled MMO, Fallen Earth, is now content complete after an accelerated
development schedule during the past nine months. Fallen Earth is a
post-apocalyptic massively multiplayer online game that mixes first-person
shooter style with traditional role-playing game mechanics.

“When we set our milestones and
started the scrum method nine months ago, we knew we had some incredibly high
goals for the team to achieve,” said Colin Dwan, Fallen Earth project manager.
“Since then we have run like a well-oiled machine and actually surpassed those
original goals. The team has worked tirelessly to not only deliver an immense
volume of material, but new and innovative play experiences. Quality has not
been sacrificed on our path to completion. I can’t wait to get more people in
the world to enjoy this awesome experience.”

Achieving a new level of 3D realism
through the use of hi-poly normal mapped objects, the Fallen Earth art
department has created hundreds of jackets, pants, belts, gloves, and pads for
players of all skill levels. Characters have more than a dozen customizable
character slots, including head, mouth, eye, and ear slots, giving players
unlimited options for character development. New and improved ranged and melee
weapons add diverse combat options, including a bladed hockey stick, a parking
meter, a Tesla hammer (a Taser on a hammer) and even a baker’s rolling pin. A
wide range of gear—gas masks, hazmat suits, goggles and specialized body
armor—complete the player experience.

The Fallen Earth development team
has completed thousands of new character customization options, approximately 70
towns and more than 5,000 missions—many of which are faction-oriented and relate
directly to the game’s story line. Starter towns acclimate players to
post-tutorial game play and provide basic needed supplies. Fifteen towns are
designed as player-conquerable, with areas of abandoned towers and rubble
specifically designed for the PvP enthusiast.

The Fallen Earth team developed more
than 50,000 lines of dialogue including information on missions, item
descriptions, conversation options, and NPC interactions. More than 1,300 new
and motion-captured animations and emotes allow players to communicate more
easily and add visual excitement to the game.

Players are forced to be
resourceful, scavenging and trading with other players to create vehicles,
weapons and other tools using several thousand crafting recipes. Boasting a
database of approximately 6,000 items, players can combine materials and work
with others to make 95 percent of game items. Although most vehicles are
designed solely for transportation, they give players an added combat advantage,
as weapons can be mounted or fired from the vehicle.

Fallen Earth is currently in
Alpha testing. The Beta test date has not been released.

About Fallen Earth Fallen Earth is a
massively multiplayer online game mixing first-person shooter style action with
traditional role-playing game design. Set near the Grand Canyon in 2156 after a
deadly plague wiped out most of humanity, the game features six factions, a
classless advancement system, and a unique crafting feature in which players can
make 95 percent of game items. With approximately 70 towns, real-time settings
and interesting character modifications—woven together in a post-Apocalyptic
plot—Fallen Earth provides ultimate player versus player and player versus
environment experiences. For more information, visit
www.fallenearth.com.