The Sims Label Announces Winifred Philips as Composer of Original Score for SimAnimals

November 20, 2008

THE SIMS LABEL ANNOUNCES WINIFRED
PHILLIPS AS THE COMPOSER OF THE ORIGINAL SCORE FOR SIMANIMALS

Available January 21, 2009
SimAnimals Allows You to Take the Wild World of Animals into Your Hands

Electronic Arts Inc. today announced
that award-winning composer Winifred Phillips will score the theme music for the
newest IP in The Sims™ family, SimAnimals™. Winner of four Game Audio Network
Guild Awards, Phillips has been repeatedly recognized for her contributions to
videogames, TV and radio. Most recently she was nominated for a Hollywood Music
Award for her work on Speed Racer: The Videogame. Now, her talents will be used
to make the forest come alive in SimAnimals!

"Our goal was to give a unique and
sophisticated voice to the game," said Robi Kauker, Audio Director for The Sims
Label. "Drawing inspiration from pieces like Prokofiev’s Peter and The Wolf, we
found the context of the game gave us plenty of opportunity for the timelessness
of the orchestra’s instruments and the rich range of Winifred’s compositions."

In SimAnimals, you can venture into
the wild world of animals like never before. You have the power to reach out and
touch, pick up and move everything in the forest from squirrels and foxes to
trees and flowers. As you journey deeper and deeper into the forest, you can
feed a bear what he craves, pick up a rabbit or a hedgehog and bring him to his
friends or water your favorite tree and watch it grow. Throughout your voyage
you will make new animal friends and discover what other creatures lurk in the
wild. In SimAnimals, you have the ability to engage wild animals, experience
life in the forest and run the wild!

Your journey through the forest is
comprised of many small musical moments that combine as the soundtrack. Each
location starts off with a unique score, from strains of Celtic music for
ancient castle ruins to the funky groove of the old junkyard. Small melodies of
solo orchestra instruments underscore the big events of the animals’ lives and
fully orchestrated moments define the player’s choices in the world. The music
is designed to ground the complexities of the animal’s life in the human scale
of emotions. As the fortunes of the world reflect the player’s interactions and
creative, fun and mischievous choices, the music gives voice to a forest
rejoicing or suffering. When the individual animals are in distress due to
neglect, the music calls out, and during moments of pure happiness, like the
arrival of a new born, the music shares the tender warmth.

"We are very excited about the
caliber of music being included in SimAnimals. We needed the music to reflect
the status and mood of the game and Winifred has nailed that with her score,"
said Sam Player, Executive Producer of SimAnimals. "As you move through the
game, you will hear how your choices are affecting the forest through the music,
whether that be upbeat and light when the forest is happy or dramatic and dark
when the forest is not so happy."

Phillips is an American music
composer for video games and radio as well as a published fantasy author.
Working with music producer Winnie Waldron, Phillips has written music for the
video games Shrek the Third, The Da Vinci Code, Charlie and the Chocolate
Factory and God of War. Her work on the God of War video game received an
Interactive Achievement Award in the category of "Outstanding Achievement in
Original Music Composition" from the Academy of Interactive Arts and Sciences.

"It is extremely inspiring for my
music producer Winnie Waldron and I to be involved in a blockbuster project like
SimAnimals, where the music sets the tone for the entire user experience," said
Phillips. "Working on a brand new game allows me to have creative control over
the sound from the start with nothing to compare it to, which is invigorating
and quite an honor."

For more information about
SimAnimals, please go to
www.SimAnimals.com