Upcoming fantasy MMO "Alganon" set for release October 31, 2009

September 14, 2009

Quest Online announces official launch
date for the upcoming MMO Alganon

Upcoming fantasy MMO "Alganon" set for
release October 31, 2009

Arizona online entertainment developer Quest
Online LLC announces the release date of October 31st, 2009 for its upcoming
Massively Multiplayer Online (MMO) title “Alganon” (http://www.alganon.com),
a major fantasy-based gaming experience in the ever-expanding online
marketplace.  Players will be able to pre-order Alganon before the end of
September 2009 through the main website and other yet unannounced digital
distribution networks, giving access to the exclusive beta and bonus
features which will not be available after launch.

Quest Online (QOL) has been working on
Alganon for nearly four years now, and has been in private beta since
July.“The vision of Alganon is finally coming to life as we approach our
release date,” said David Allen, co-founder and President of QOL. “Players
have been looking for a quality alternative MMORPG for years now and we’re
finally in a position to provide it. Beyond the core game, we have also
built a unique social and data infrastructure with the MyAlganon system, a
feature that’s integrated directly into the game.” David continued, “in
addition, the new study system will allow players to both plan and grow
their characters over a period of years, both online and offline. We have
built our own client, server, world building, support tools, installer,
patching, and billing systems. We are truly a self-sufficient company and I
couldn’t be more proud of what we’ve accomplished.”

QOL is a privately financed and founder
majority controlled company, operating a true virtual environment where
their team of more than 40 work together to build the Alganon project and
all its support systems remotely.

“QOL is not hosting a public beta for Alganon,
instead all beta participants will be either via pre-sales or exclusive
beta-key giveaways.” David continues, “we want to focus on the feedback of
people who actually have a passion for the game. Public betas often cause
this feedback to be drowned out by participants who have no vested
interest.”