Here at the GameZone office, there's an ongoing debate as to whether next-gen consoles or PC will be the optimal experience for gaming in the future, especially in terms of graphics. I, being on the side of consoles, tend to believe EA when they say Xbox One and PS4 are "a generation ahead of the highest end PC on the market." My co-worker Andrew Clouther, a loyal PC gamer, believes that's horse sh*t (like Epic's Mark Rein who called bullsh*t).
So I asked Gaijin Entertainment, currently developing War Thunder for both PC and PS4, how the game will differ on both platforms. This is what they said.
"War Thunder MMO project was originally designed as a PC game and was recently announced as being in development for mobile devices. Because of the PS4 features we are going to be able to develop a lot of really cool features that are not currently presented in our PC version which is in open beta. These features will be ready for PS4 players right from the start," Gaijin Creative Director Kirill Yudintsev told me.
But then it got a bit more interesting. Yudintsev told me that the PS4 version "will have greater visuals, at least for some time."
"I don't think that the average PC will be as powerful in a nearest future," he added, before noting a few more differences between the two version: "Head tracking, native social features (like streaming) and some other fancy stuff marks the difference between the PS4 and PC versions."
So while Yudintsev's answer doesn't settle the debate, it at least gives us an idea for how next-gen consoles and PCs stack up against one another. Granted, this could only apply to War Thunder, but for the time being it seems the PS4 will be at least a bit more impressive than your average PC. And seeing as how I'll have both a PS4 and average PC, I'm going to continue to side with consoles.
Be sure to check back later this week for GameZone's full interview with Gaijin Entertainment's Kirill Yudintsev about War Thunder and the PlayStation 4. To continue the PS4 vs PC debate (or to talk Xbox One), follow @Matt_GZ on Twitter.