Capcom Releases Mega Man Network
Transmission on GameCube
Cel Shading, 3D Stylized
Environments Highlight Latest Blue Bomber Escapade
SUNNYVALE, Calif.- June 17, 2003—
Celebrating 15 years of Mega Man, Capcom® today announced the release of Mega
Man™ Network Transmission for the Nintendo GameCube™. Building upon the success
of the Mega Man Battle Network series of products for the Game Boy® Advance
system, Mega Man Network Transmission features a new visual presentation that
promises to provide classic Mega Man action with cel-shaded characters and 3D
stylized environments. This GameCube version creates a story that smoothly
combines familiar characters and elements from both ‘Mega Man Battle Network’
titles. Mega Man Network Transmission is rated ‘E’ for everyone by the ESRB
(Entertainment Software Rating Board) and is now available at retailers across
North America.
Mega Man Network Transmission introduces the following:
-
First Mega Man game for the
Nintendo GameCube -
New visual design – All the
characters have a 3-D cel-shaded art style. -
Utilizes the popular chip system
from Mega Man Battle Network -
Customized attacks – Select and
arrange which chips are used in battle -
More than 100 different attacks
and a wide array of playing styles -
New storyline – Discover what
happened in between Mega Man Battle Network and Mega Man Battle Network 2
Mega Man Network Transmission takes
place a month following the events in Mega Man Battle Network and before the
clash in Mega Man Battle Network 2. A month has passed since the nefarious WWW
organization tried to commandeer a military satellite. Now, cyberspace is about
to encounter another menace, a new virus known simply as the “Zero Virus.” Once
again, it is up to Lan and Mega Man to defeat this latest threat, battle bosses
and solve problems in the ‘virtual’ realm. Players must communicate with Lan,
Mega Man and other characters to gain pertinent information to solve various
predicaments that may occur.
Mega Man Network Transmission uses the popular chip system introduced in the
original Battle Network role playing game. By collecting chips, players equip
Mega Man with special weapons and support items that can enhance his abilities
or provide a defensive advantage. One chip can upgrade his jumping abilities;
another can create a protective shield that immediately inflicts damage when
attacked by enemies. The new enhanced backgrounds will create multiple levels of
effects that add a new exciting element to the game play as enemy’s fire shots
or are eliminated.
Mega Man Network Transmission will be part of Capcom’s yearlong plans to
celebrate Mega Man’s 15th anniversary. Capcom will honor Mega Man’s birthday
with a massive marketing campaign which will include several promotional
partnerships. In addition to the nationwide campaigns, six new titles to the
franchise will be released in 2003: Mega Man & Bass, Mega Man Battle Network 3:
White and Blue versions and Mega Man Zero 2 for the Game Boy Advance; Mega Man
Network Transmission for the Nintendo GameCube and Mega Man X7 for the
PlayStation2 computer entertainment system.
Capcom Entertainment, headquartered in
Sunnyvale, California, is a wholly owned subsidiary of Capcom, Co., Ltd. of
Japan. A leading force in the multi-billion dollar interactive entertainment
industry, Capcom’s legacy spans more than 22 years of entertaining video gamers.
Capcom develops, markets, and distributes home video games for the PlayStation®
game console, PlayStation®2 computer entertainmentsystem, Nintendo GameCube™ and
Xbox™ game consoles, Game Boy® Advance, Game Boy® Advance SP, and Game Boy®
Color Systems, personal computers, and coin-operated games. Worldwide
recognizable product lines include the Resident Evil, Devil May Cry, Street
Fighter, Mega Man, Breath of Fire, and Onimusha series. World headquarters in
Osaka, Japan, the company also has offices in Tokyo, Hong Kong, London and
Sunnyvale, California. The company is publicly traded on the Tokyo Stock
Exchange code number 9697.