Doom debuts the new id Tech 6 engine

But what about the super-ego?

With regards to the new Doom game “60 frames per second is really important to us,” according to id Software CTO Robert Duffy. With a goal to deliver a game that not only runs smooth at full 1080p but looks good as well, they’re hoping to deliver this with the new id Tech 6 engine. 

While that’s the kind of factoid that might excite the stat junkies and not many outside of that realm, it really is an element that stages itself to make a massive difference in the way a player experiences the game.

Dynamic lighting is one of those things you don’t realize actually matters until you’re faced with something that looks off, but you don’t know why. It was also this exact concern that detracted id’s previous title, Rage. When shadows don’t move, when texture remains tertiary, it has the effect of pulling you out of the environment that the game is trying to offer you. 

The team is promising a new experience with id Tech 6, however, “It is a physically based rendering…this is actually an entirely different rendering engine from what we showed at QuakeCon last year.” If the new engine can solve the visual issues that bogged down some of their previous work, that will be a large step towards a solid reemergence of the Doom franchise. 

Doom will arrive for PC, PS4 and XB1 in 2016.