Haemimont Games To Develop Celtic
Kings: The Punic Wars
Game Appeals to Both RTS and RPG
Fans
Haemimont Games is happy to announce its next
project – Celtic Kings: The Punic Wars. The Punic Wars will continue to evolve
the brand of the award winning RTS/RPG title Celtic Kings: Rage of War by
offering gamers around the globe bits of fresh gaming experience in the
well-known genres.
Celtic
Kings: The Punic Wars appeals to both RTS and RPG players searching for a new
experience in already known genres. The multiplayer provides new strategic
gameplay tuned towards the traditional RTS players. It is easy to start playing
the game but there are a lot of new options to explore.
Celtic Kings: The Punic Wars continues
the traditions of the award winning Celtic Kings: Rage of War and will be
exploring the three Punic wars between Rome and Carthage in the period 264BC –
146BC which includes the famous campaigns of Hannibal and Scipio Africanus.
Gameplay
There are two modes of playing the game
that complement each other – adventure mode and strategic mode.
In strategic mode the player fights
computer opponents and human players exercising his strategic and tactical
skills to achieve objective victory. He trains and commands units, hires and
develops heroes, acquires powerful artifacts and conquers strongholds and
villages. The gameplay in this mode adds new dimensions to the RTS genre.
There are two separate adventures in CK:
The Punic Wars. The first follows the Carthaginian general Hannibal during his
famous crossing of the Alps, which posed the greatest threat to Rome ever. The
second campaign follows the expansion of the Roman republic into a dominating
power in the ancient world culminating with the total destruction of the city of
Carthage.
Nations
TPW has four nations the player could
choose from: Romans, Gauls were featured in the original game while
Carthaginians and Iberians are totally new.
Carthaginians
The people of Carthage belong to an
ancient civilization of merchants. The wealth and safety of their homeland had
convinced them that their civilization would last for eternity. Although skilled
in the art of war, they emerge victorious because of the overwhelming power of
their armies and not because of the bravery of their men. In fact, their
warriors were mercenaries from nearby tribes in North Africa, Spain and even
Macedonia.
The Carthaginian customs were barbarous
to the extreme. When a battle was won they would sacrifice their most handsome
prisoners to the gods; when a battle had been lost the children of their most
noble families were cast into the furnace.
Iberians
Iberians were brave and independent
people. The Roman historian Estrabon told that Iberian warriors used to carry a
poison and they did not hesitate to take it rather than being captured. A
sentence ascribed to Emperor Augustus best describes them: “First to be invaded…
last to be dominated”. Yet Iberians were peaceful people dedicated to farming
and rarely inclined to wage war.
Women played an important role in
Iberian society. The Roman historian Estrabon says “Daughters are the ones who
inherit and choose wives for their brothers”.
New features list:
-
Two new nations: the Carthaginians and the Iberians,
complete with their own historical units (War Elephants, Libyan Infantry,
Numidian riders, Slingers, Mountaineers, three new catapult models) and
buildings. The handling of every nation is completely different. -
A single-player campaign featuring the campaign of Hannibal
Barca (Sagunto battle, the crossing of the Alps, Cannas battle) -
A single-player campaign featuring the development of the
Roman Republic during the Punic wars (the invasion of Sicily, the conquest of
Hispania, the destruction of Carthage) -
Completely new terrains, now including desert
-
New custom maps
-
New music and more than 100 new sound effects
-
Players can choose their race while playing on custom maps
and the game modifies the map to fit the stronghold they’ve chosen -
New unit specials including regeneration (units heal faster
and eat more food), bleeding attack (in addition to its normal attack the unit
takes 10% off the enemy health), rage (the unit increases its damage spending
its own health) and full armor (reduces the damage from all attacks). -
New ways to obtain resources and new upgrades including
additional options for the Gaul and Roman nations. -
Dozens of additions to the CK engine:
automatic training of warriors, capturing of supply mules, aimed arrow
shooting from towers and more.