Inner Chains is one of those games that gained funding via Kickstarter with a goal of only 10 thousand dollars. The goal was achieved in just a week and doubled the amount by the end of the campaign. And while they wish to deliver what was promised, the developer has decided to take some time to make their game bigger and include more content.
Tomasz Strzalkowski, the CEO of Telepaths' Tree, is quoted as saying:
We’ve spent long hours thinking what we should do. On the one hand, we didn’t want to disappoint our Kickstarter backers’ trust. On the other, we’ve gathered almost twice as much money as we’ve asked for and nearly achieved our second stretch goal. This success clearly showed us that those who are waiting for Inner Chains actually want a more complex, more unique, and more challenging experience. That’s why in the end we decided to push back the launch date. But we’ve made this decision so that we’re actually able to deliver ALL the extra content that was promised in our stretch goals! So, as a thank you to all our backers, supporters, fans, and community members, we’re happy to announce that we’re adding 2 additional opponents to the game (1 human‑like and 1 animal-like), 3 more deadly plants you’ll need to watch out for, and a completely new additional alternative ending. On top of that, we’re also working on new gameplay solutions for the weapons you’ll have in hand and the way your arsenal will be upgraded. We’re positive that taking some more development time will allow us to deliver a truly unique game, which is what we set out to do from the very beginning.
Other than the new content the game already boasts about its "unprecedented methods of interaction between weapons, their users and the environment", a biomechanical world, VR support, unusual locations with unique stories, and subtle thriller elements.
When the game is finally released it will be available on Steam as it has currently been Greenlit by the Steam Community.