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Art Director Mike Young Talks Madden 09

06/16/2008
“We’re gonna focus on what’s important – what will get noticed.”...More




 

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Play Any Game, Anywhere, on Multiple Devices? That’s the Goal of StreamMyGame
06/23/2008 10:06:00 AM     PC.360.PS3.WII
“StreamMyGame will be an intrinsic part of this new mechanism for game and software distribution.”
Project Manager talks about bringing Trackmania to the DS
06/18/2008 09:19:00 AM     NDS
“TrackMania is perfect for short bursts of intense gameplay, which fits really well with the DS demographic”
Art Director Mike Young Talks Madden 09
06/16/2008 01:34:00 PM     360.PS3
“We’re gonna focus on what’s important – what will get noticed.”
Another Swing at Smash Court Tennis 3; GameZone Interviews Rio Nakata on the New Xbox 360 Edition
06/13/2008 10:36:00 AM     360
“With Smash Court Tennis 3, our goal was to make the best non-fiction sports game possible, to give the feeling of a real tennis match to the players.”
GameZone Enters the Ring With Larry Holmes, Don King and Prizefighter’s Matthew Seymour
06/10/2008 06:14:00 AM     NDS.WII.360
“We’ve done something that’s never been done before in any video game.”
CCP lead writer Tony Gonzales talks about writing a novel about the EVE universe, offers and excerpt
06/06/2008 11:31:00 PM     PC
“I’ve been writing about EVE ever since I started playing the game”
Scott March, President/Creative Director at SpiderMonk Entertainment, Talks About His “Dream” Game – Roogoo
06/04/2008 11:44:00 AM     PC.360
“The original concept came to me in a dream … This is the game everyone should play while they are not playing the blockbuster title of the summer.”
Producer Donny Clay on the New Generation of Dragon Ball Z
06/02/2008 10:21:00 AM     360.PS3
"This is going to be the ultimate fighting experience for fans of the genre."
Buku Sudoku developer talks about XBLA title
05/30/2008 10:38:00 AM     360
“The staggering popularity and familiarity of Sudoku was a massive help in finding an ear”
Top Spin 3 Development Challenges, Variations and Evolutions with Producer Anthony DeLuca
05/29/2008 09:28:00 AM     NDS.360.PS3.WII
“We have a new World Tour mode, where twice a month you can enter a new World Tournament.”
GameZone speaks with Demiurge’s Al Reed about the PC version of Mass Effect
05/27/2008 10:02:00 AM     PC
“We have a very talented team here, who have worked hard to make the PC version of the game as good as it can be.”
GameZone speaks with Tamagotchi Corner Shop 3 Localization Manager Nobuaki Taguchi
05/23/2008 10:26:00 AM     NDS
“Overall, the game gives players the sense of actually being part of the Tamagotchi world.”
A Horrific Conversation with Alone in the Dark Game Analyst Andre Bermudez
05/22/2008 08:05:00 PM     WII
“The innovative mechanics we threw into Alone in the Dark are actually improved upon in the Wii version.”
Cities XL looks to bring something different to the city simulation genre
05/20/2008 05:17:00 PM     PC
“The great thing about Cities XL is that you’ll always experience something new”
Associate Producer Kumi Yuasa on the Brilliance of Echochrome
05/16/2008 09:58:00 AM     PSP.PS3
“In order for the developer to pick your own designed level, the level must be fun to play, beautiful and has a twist to it.”
Alone in the Dark Interview and Exclusive New Screens
05/14/2008 08:57:00 AM     PC.PS2.PS3.360.WII
“You can even pierce the gas tank, start driving, leaving a trail of fuel, bail out, set fire to the trail, and you have a powerful rolling bomb.”
Music at 350mph: Composer Winifred Phillips Talks SPEED RACER: THE VIDEOGAME
05/12/2008 12:40:00 PM     NDS.WII
“It was an intense, all-consuming experience.”
Heading in the Right Direction: Product Specialist Glenn Stotz Talks Naruto: Path of the Ninja 2
05/12/2008 11:35:00 AM     NDS
“The game definitely has, with all these new battle features, tons of strategic elements.”
Are You Cool? Are You Attractive? Strong Bad Makes the Call in His First Game
05/09/2008 09:05:00 AM     WII
“This is a Wii Remote only affair. We thought letting Strong Bad get anywhere near something called a nunchuck would be a bad idea.”
Edward Huang talks about the world of Wonderland
05/07/2008 10:11:00 AM     PC
“I think Wonderland Online offers players many chances to learn while giving them fun to play the game.”
Fall of X.A.N.A’s Producer on Developing Code Lyoko’s First RPG
05/05/2008 11:05:00 AM     NDS
“The team has effectively drawn its inspiration from classical Japanese RPG such as the Final Fantasy series.”
The State of Warhammer Online
05/01/2008 11:49:00 AM     PC
EA Mythic dev team discuss where the game is and where it is going
GameZone interviews SingStar’s Alex Hackford
05/01/2008 09:39:00 AM     PS3
“Really my goal with SingStar is to use it both to give you Billy Joel and Outkast, and also give you an opportunity to find something else that could be the next band coming through town.”
From First to Last on Getting Music Into FaceBreaker, Other EA Titles
04/15/2008 10:06:00 AM     360.PS3.WII
“Gaming is huge, it’s gonna be huge and it’s only going to get better. It seemed like a really cool route to take.”
Great Storytelling is Number One for Jack Keane
04/11/2008 07:57:00 AM     PC
“The story needs to appeal to the audience, making it funny, adding mischief, slapstick and even romance at times. Without a story, there would be no game.”
Mark Politi talks about creating the resources to allow people to tell their stories in a very graphic way
04/09/2008 09:22:00 AM     PC
“We wanted a platform that allowed people to tell a story.”
Deep Fried Entertainment's Rob Hawkey on MLB 2K8’s “Fantasy” Debut
04/02/2008 09:58:00 AM     NDS
“When you look at the most successful titles on the DS they tend to be titles that have experimented with new ways of engaging the user.”
Part 2: Sound Analysis With EA Audio Director Aubrey Hodges
03/31/2008 09:48:00 AM     PC.PS2.NDS.360.PS3.PSP
“You don’t even want to know what we have to do to get the football tackle sounds.”
On the Rain-Slick Precipice of Music: Jeff Tymoschuk Talks Penny Arcade Adventures
03/27/2008 09:00:00 AM     PC.360
“It made for some interesting days, being overly dramatic and ridiculous in the day with On the Rain-Slick Precipice of Darkness.”
Joel DeYoung Brings us up to Speed on Penny Arcade Adventures
03/26/2008 09:00:00 AM     PC.360
"Fans of the comic will find that this game feels 100% Penny Arcade."
Sound Analysis With EA Audio Director Aubrey Hodges
03/24/2008 03:06:00 PM     PC.360.PS3.WII
"I really believe that audio in general is the emotion in a game. You can tell that when you turn off the audio in a game – all of a sudden you don't have that same feeling."
Part 2: WGA Award Winners Dave Ellis and Adam Cogan Talk Dead Head Fred
03/21/2008 01:39:00 PM     PSP
“Gamers play games because they want to be special, they want to be part of the story and contribute to its outcome in a meaningful way.”
Deca Sports Interview and Exclusive New Screens
03/20/2008 03:00:00 PM     WII
“That was our design goal, to ensure we capture all sorts of flavor in the sporting world.”
Casual Games Are the Future of Mobile Gaming, Says Namco Networks
03/19/2008 09:21:00 AM     MB
“Why make a game that lasts a year when you could make a game that lasts five, six, plus years?”
Sega Superstars Tennis: Interview and New Trailer
03/17/2008 10:20:00 AM     PS2.NDS.360.WII.PS3
“We made a huge list of characters from Dreamcast games, Saturn games, Genesis games, Master System games....and narrowed it down.”
WGA Award Winners Dave Ellis and Adam Cogan Talk Dead Head Fred
03/14/2008 09:57:00 AM     PSP
“One of the ways we kept it fresh was by trying to catch the player off guard.”
Indie Music: GameZone chats with Dylan Fitterer, creator of Audiosurf
03/13/2008 08:00:00 AM     PC
“Music is all about emotion, and that's what Audiosurf is tapping into with players.”
Jeannie Novak talks about the state of the perceptions of gaming
03/11/2008 11:53:00 AM     PC.GC.XB.NDS.PS2.PSP.PS3.WII.360
“We see major developments emerge in the game industry on a regular basis, but we still have far to go.”
Another Round for Naruto in Ultimate Ninja 3
03/10/2008 09:29:00 AM     PS2
New to Ultimate Ninja 3 is the ability to choose which Ultimate Jutsu you’d like to use right before a fight.
Going Back to the World of MYST, DS-Style
03/05/2008 10:16:00 AM     NDS
“We didn’t want to change anything about the game. If anything we wanted to enhance it.”
MLB 2K8 Advancements and Enhancements with Producer Ben Brinkman
03/03/2008 01:44:00 PM     PS2.PSP.360.WII.PS3
“This is a big jump from 2K7 to 2K8. We've added a lot more depth and features.”
Emergency Mayhem’s Melissa Scrivin on Bringing a Crisis to Nintendo Wii
02/29/2008 12:44:00 PM     WII
“In Emergency Mayhem the chaos doesn't start and finish behind the wheel!”
Hooks or Shurikens? Pick a Side in Pirates Vs. Ninjas Dodgeball
02/27/2008 09:00:00 AM     360
“I think it’s impossible to try to appeal to everyone. We’re just trying to make a fun, party, alternative sports game that is highly competitive but easily accessible.”
Bug-Eyed and Dual-Screened: Michael Levine on Insecticide’s DS and PC Invasion
02/25/2008 10:03:00 AM     PC.NDS
“We wanted to make something that would entertain us first ... And just hoped others out there felt the same way.”
Getting Vocal With the Voices of Naruto, Sasuke, Sakura, and Rock Lee
02/22/2008 10:37:00 AM     NDS
“I’ve gotten carried away and kicked over mics and punched things.”
War From Another World – Exploring Turning Point: Fall of Liberty’s Alternate Battleground with Spark Unlimited’s Dean Martinetti
02/20/2008 02:52:00 PM     PC.360.PS3
“Few games break out of that. I wanted to be working on one that did.”
A Hole in However Many It Takes: Hot Shots Golf Brings its Zany Fun to PS3
02/18/2008 09:02:00 AM     PS3
“The franchise was becoming a little conservative so we looked to breathe new life into the series.”
Composer Richard Jacques on Conflict: Denied Ops, The Club, and Mass Effect Cinematics
02/13/2008 01:12:00 PM     360.PS3.PC
“In Conflict a lot of the music is AI-driven, so we can change the intensity of the music in less than one second, perfectly seamless and in a musical way.”
Is it Reality? Or is it Dream Pinball 3D?
02/11/2008 09:41:00 AM     PC.NDS.WII
“Dream Pinball’s foundation is based on realism.”
Artix’s Adam Bohn talks about the world of browser-based gaming
02/08/2008 03:50:00 PM     PC
“Words cannot express the feeling that you get after a successful release”
Going Where No Handheld RPG Has Gone Before: Dungeon Explorer
02/05/2008 10:36:00 AM     NDS.PSP
“You’ll just have to play Dungeon Explorer and find out for yourself.”
Dino Hunting Season Begins with the Return of Turok
02/02/2008 10:24:00 AM     360.PC.PS3
“Turok enjoys an extra dimension that no other shooter can match.”
Destiny's Calling – Naruto: Ninja Destiny Brings 3D Fighting to Nintendo DS
01/30/2008 03:32:00 PM     NDS
"It's an arena, up close, one-on-one fighting game."
Luck Vs. Strategy for Namco Bandai’s Culdcept Saga
01/28/2008 10:04:00 AM     360
“Unlike standard RPGs, progression does not ultimately equate to strength.”
Getting Twisted With Eat Sleep Play Co-Founder David Jaffe
01/25/2008 10:31:00 AM     PS2
“The Easter Egg in the game reveals the next game Eat Sleep Play is working on.”
Jimmy Eat World: New Game, New Sounds, New Addiction
01/18/2008 10:34:00 AM     360.PS3
"They gave each of us a free PSP that to this day I use on the road all the time."
CDV's Mario Kroll chats about the company, 2008 outlook
01/17/2008 10:55:00 AM     PC
Software publisher shows off pair of titles at San Francisco media event
To Paradise and Back: Jupiter One Talks Burnout, Madden, FIFA and NHL
01/16/2008 11:42:00 AM     360.PS3
"Video games have been the most dominant press for us."
Patapon’s director, Hiroyuki Kotani, talks about bringing the PSP title to life
01/11/2008 08:51:00 AM     PSP
“I wish for everyone who plays the game to gain strength to follow their goals just like how the Patapons never hesitated with their ways.”
Kill or be Killed, Make or Lose Money: Kwari’s Al King Speaks on this Unique Premise
01/09/2008 03:32:00 PM     PC
“You make money in real-time by successfully scoring hits on each other.”
Junkie XL has the Need for Speed; Talks to GameZone about ProStreet, FIFA, SSX Blur, and More
01/07/2008 10:00:00 AM     PC.PS2.NDS.360.PS3.WII
“It’s a great form of exposure, a better form of exposure than I’d ever get on radio and TV.” 


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