The
official patches and SDK for Deus Ex are now available!
MULTIPLAYER
PATCH
This
patch includes:
Multiplayer
support, including DeathMatch and Team DeathMatch 5 new multiplayer maps Built
in search engine for multiplayer servers Single player and multiplayer bug
fixes (see detailed fix list below)
The
multiplayer patch can be installed over any previous version of the game. If
you have installed the original beta version of the multiplayer patch, we
strongly recommend that you install the new, final version. This patch
includes some important bug fixes and you’ll need it to connect to multiplayer
servers. Note that the multiplayer patch INCLUDES the single player patch, so
there’s no reason to install both!
SINGLEPLAYER
PATCH
The
smaller, singleplayer patch addresses bugs only found in the singleplayer
game. If you install the multiplayer patch you don’t need to install the
single player patch. In fact, the patches are designed so you CAN’T install
the single player patch over a multiplayer patch.
SDK
For mod developers, we have updated the SDK as well, to ensure compatibility
and ease of use. You will need to use the new SDK with the new patches. The
Deus Ex SDK allows you to create your own Deus Ex missions, maps and
conversations.
Please
note: the English and German versions of the patches are available as of March
2, 2001. The Italian, French and Spanish patches will be available as of March
9th. The Macintosh version of the multiplayer patch will be available soon.
Ion
Storm Austin and Eidos Interactive would like to thank everyone for their
patience. We wanted to get this right and we think we have (We’re sure you’ll
tell us if we haven’t!)
LIST
OF FIXES
Multiplayer
-All
locked doors in multiplayer should close properly now and will not get stuck
open.
-Keypads
and locked doors lock after 28 seconds instead of 30 seconds. This prevents
people from looting the same cabinet twice for one pick attempt.
-Grenade
placement animation works correctly now.
-Grenades
can no longer be placed on selectable objects (computers, weapons on the
weapon rack). This includes doors. This prevents players from hiding grenades
behind computers, GEP guns, etc.
-At
very low framerates (for the server or singleplayer), lockpicking and
multitooling took longer than they should. This has been fixed.
-Pings
now sort correctly on the join game screen.
-In
multiplayer, when coming out of water, clients occasionally did not get their
eye heights adjusted properly, and would appear (to themselves) to be
crouched. This has been fixed.
-Elevator
buttons should stay in better sync now.
-Next
item/ Previous item commands (by default bound to the mousewheel) should work
better in multiplayer.
-The
inventory screen can no longer be activated at the end of a match.
-The
multiplayer scoreboard only highlights your player in gold, even if other
players have the same name.
-You
can no longer exploit the regeneration augmentation by toggling it on and off
very quickly (resulting in almost instant healing for almost no cost).
-Fixed
a situation in which cloaked people were occasionally slightly visible just
after coming into the room or around a corner.
-Fixed
a bug in multiplayer in which you could turn 2 biocells, lockpicks, medkits,
grenades, or multitools into a lot by clicking very quickly.
-Fixed
a bug in singleplayer in which corpses occasionally became placeholder boxes
(garish boxes bearing the legend "Do not place").
-Fixed
a bug in which firing a rapid-fire weapon immediately after drawing it could
get the weapon stuck in a bad state.
-Repair
bots should no longer be accessible through closed repairbot bay doors in
multiplayer.
-The
listen client player will not bleed from the previous deathblow after respawn.
-In
a DeathMatchGame, if there is a winning tie at all, the match will be called a
draw.
-A
certain class of cheats was available by using alternate root windows. The
standard deathmatch and team deathmatch games now kick players who are using a
different root window, and support has been added for mod teams to insist on
their own windows.
-Text
files can now be read in from packages other than deusextext.u. This affects
class Computers (emails/bulletins) and class InformationDevices(datacubes,
books, etc).
-A
new property "TextPackage" specifies the package from which the text
comes.
-Targeting
augmentation now displays hit location at which you are aiming
(head/torso/leg). Throwing knife does 17 base damage instead of 25. Plasma
does 8 base damage instead of 12. Energy shield blocks 50% of damage instead
of 80%. Drains 25 energy per minute instead of 40.
-You
can now chat while dead, while at the end of a match, or while logged into a
computer.
-Checkboxes
on the join game screen are now slightly more user friendly. Turning off one
of team/non-team also turns off the "show-all" checkbox.
-A
GEP gun no longer maintains its lock while reloading. You must get a fresh
lock for every shot.
-Leg
damage no longer slows you down (unless you completely lose them).
-In
team games, you should be less likely to spawn into battles between teammates
and enemies.
-Added
functionality so that administrators can more easily kick the players that
they intend to kick. (See MP Administration doc)
-Singleplayer
mods are now able to use classes other than JCDenton for the player
character.
-Override
the ApproveClass function in DeusEx.DeusExGameInfo.
-Multiplayer
mods can now add new gametypes in configs, as well as new classes and
teams.
-To
add new teams, you will need to override the ApproveTeam function in
DeusEx.TeamDMGame.
-New
classes and teams will also require new portraits.
-It
is now easier to have new gametypes in packages other than DeusEx.u.
Single-player
-Added
OpenGL rendering support.
-Misc
bugfixes.
-Misc
performance improvements.
SDK
-Added
all DeusEx headers.
-Added
better support for multiplayer mods.
————————————————————————
Deus
Ex Fan Mission SDK Contest
Hosted
at WWW.planetdeusex.com
Beginning
Date: March 6th
End
Date: May 6th
Sponsors:
Intel, Creative Labs, Gamespy, Eidos Interactive, and ION Storm
Objective:
To promote awareness and recognition of Deus Ex GOTY edition.
Guidelines:
New SDK will be available for download on March 2nd. Gamers will then have
until May 6th to submit fan missions*, created using the SDK, to
PlanetDeusEx.com. PlanetDeusEx.com will be hosting the contest, which will be
maintained by Bruce Ladewig of Gamespy.
On
May 7th, the Deus Ex team will begin deciding which fan missions will voted
for 1st place, 2nd place, and 3rd place. Warren Spector can announce the
winners of the fan mission contest on May 12th while being interviewed for an
episode of Screen Savers TV. Harvey Smith will also be taped giving a demo of
the new SDK for an episode on Extended Play TV.
Prize
packages:
Grand
Prize: Intel Pocket Concert MP3 player Intel Wireless Gaming peripherals 1
unit of Sound Blaster Live! Platinum 5.1 1 unit of Cambridge SoundWorks
DeskTopTheater DTT3500 Digital Speakers System 1 unit of EAX t-shirt
2nd
Prize: Intel Wireless Gaming peripherals 1 unit of Sound Blaster Live! X-Gamer
5.1 1 unit of Cambridge SoundWorks FourPointSurround FPS1800 Speakers System 1
unit of EAX t-shirt
3rd
Prize: Intel Wireless Gaming peripherals 1 unit of Sound Blaster Live! X-Gamer
5.1 1 unit of EAX t-shirt
*
A ‘Fan Mission’ is a user-created file or collection of files that provides
gamers with an experience similar to playing the retail version of Deus Ex.
People
are encouraged to create missions that follow the basic concepts laid out in
the original Deus Ex, namely:
~
multiple solutions to problems
~
adaptation to different play styles
~
environmental color as far as NPC conversations and books/magazines
For
a gamer-submitted project to be considered, it should meet the following
minimum guidelines:
~
maps must be in .dx format ~ all conversations and levels must be correctly
compiled
~
any additional assets (textures, music, etc) must be included with the
submission
~
fan missions cannot contain any illegal, trademarked, or copyrighted materials
unless the author can prove written consent of the trademark or copyright
holders
~
author must be willing to automatically grant Ion Storm and/or Eidos
Interactive the perpetual, royalty free right to use, modify, license and
distribute the fan mission in any way
~
submissions must contain the author’s name and email address
~
submissions must work with current version of Deus Ex, up to and including any
beta patches
Bryan
Davies
Public
Relations
Eidos
Interactive
[email protected]
415.547.1258
For
More Product Information
|