Cold Winter – PS2 – Preview

E3 2002

First Look
 


There are fine lines between a great first-person shooter and an
average first-person shooter.  Many times, it’s the little things that create
the immersive experience that the great ones have and the poor ones don’t.  If
Cold Winter, which is very early in development, stays its course, it will be
one of the great FPS’s. 


 


The hero of Cold Winter, a British Secret Service agent with the
equally very British name of Andrew Sterling, is captured in China while on a
recon mission.  Luckily, and very fitting to move the story along, a beautiful
female Chinese agent frees him from his prison cell.  Thus the game, the
mystery, and the carnage begin.


 


There are three missions to choose from in the onset of the game
which changes the storyline and gameplay as players continue.  There’s a
complicated storyline to follow, but the conundrums will all be solved as the
player progresses through the game. 


 


The most amazing parts of Cold Winter are the AI and physics
models in the game.  The prison guards reacted with incredible intelligence,
taking cover behind any object and advancing as a team instead of as
individuals.  Every single object is modeled under Cold Winter’s advanced
physics engine, meaning chairs can be knocked over and react accordingly to
where the chair is hit. 


 


Andrew Sterling must be one rough fellow, because he doesn’t
collect health packs or medkits, he just puts on a bandage and some gauze and
injects himself with some morphine.  Boy those Brits are tough. 


 


Cold Winter will include multiplayer cooperative, Capture the
Flag, and King of the Hill modes in addition to its single-player campaign.


 


Cold Winter is scheduled for a Fall release in 2004.