Brothers In Arms: Road to Hill 30 – PC – Preview


E3 2004 Previews
From
Gearbox Software, the creators of Half-Life Opposing Force, comes Brothers in
Arms, an immersive World War II FPS with a unique twist – it’s based on a true
story.  The game will be a first-person tactical shooter (the first of its kind
according to publisher Ubi Soft) and will allow gamers to use a variety of squad
controls on order to command their troops through the action.


Brothers in Arms will take place right before the D-Day invasion of Normandy,
and will put players in control of Sgt. Matt Baker as he commands his squad of
paratroopers through France.

The
game will feature some great AI, both from enemies and from squad members.  Each
member of the cast of characters will have their own unique personalities and
styles, and will react differently in the heat of battle.  The AI will use real
military tactics and take full advantage of the Army’s “four F’s”, meaning find
your enemy, fix their position with suppression fire, flank them, and finish
them off.  All in all the AI looked like it was going to be extremely adaptive
and realistic.

While
the squad control functions can be very deep, they will be simple enough for
casual gamers to be able to pick up and understand.  Within no time, gamers
should be maneuvering their team across the battlefield with ease.

The
graphics engine looked fantastic.  Soldiers each had a unique look complete with
different facial expressions and emotions, and the environments looked extremely
realistic complete with great lighting effects and shadows.

When
it’s released on the Xbox and PC fourth quarter this year, Brothers in Arms
could very well be the shot in the arm that the WWII FPS genre greatly needs.

 


For All E3 2004
Previews