Guillermo del Toro’s Insane may survive, but not as a trilogy

Now that troubled studio THQ has dropped the Insane survival-horror trilogy, director Guillermo del Toro is on the lookout for a new publisher. He may have found it.

"We were going to go to a lot of developers after THQ, but it seems like we’re going to be developing it after the first meeting we had," he told IGN. "I can’t disclose where it was, but we went to a great developer on the first meeting, and it seems that they’re picking it up because they love the package."

Del Toro said they were two years away from release in what's normally a three-year cycle. "We put a good year and a half into it," he said, "and we have the universe quite figured out, but we are now going to take that and start doing all the leg work with coding it, creating the engine, and starting to test it. It’s going to take a good two years of modeling and rendering and creating the environments and all of that. The basic tenants of the game is that it’s created, but now we’re going to need to start actually making it."

The filmmaker also said that creating a trilogy isn't a priority anymore — just producing a good game is. That's the focus right now.

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