Tales of Legendia – PS2 – Review

A world of
turmoil. A world of legends. A world of exquisite visuals and fantasy lands. A
world unlike any other, where real-time battles truly are in real-time, and
combat has more in common with an action game than an RPG. Since its
conception the Tales series has taken a different path, showing gamers the
true power of a developer who’s willing to take risks and mix genres. The
unrivaled gameplay served as the cornerstone for future installments, and is
the defining piece of the latest edition: Tales of Legendia.

Utilizing a
graphic style that doesn’t mimic other PS2 RPGs, Tales of Legendia immediately
stands out. It even stands apart from its GameCube predecessor, Tales of
Phantasia. Legendia’s battles are the first connection to the series’ past,
combining Virtua Fighter-style combos with Street Fighter-style special moves
and classic magic spells. The three make for a fine collection of gameplay
elements that will keep players entertained (and interested) through the
journey’s many ups and downs.

 

The story
focuses on Senel Coolidge, a strong character who’s determined to save his
sister, Shirley. She is thought to be an important person that will fulfill
the enemy’s destiny. After a whirlwind of events, Shirley is taken hostage by
unknown villains and Senel must save her. This is a rather bland premise, but
it’s merely an opener for a much greater tale. There are a lot of twists,
turns and surprises that occur – none on the level of the Final Fantasy games,
but impressive in their own right. RPG fans searching for a good story to take
them away during spring break can rest easy knowing they have something to
look forward to.

Tales of
Legendia is a massive RPG. This isn’t overly apparent until you exit the first
town. It’s at that moment, when you can explore the world map’s many
locations, that you realize how much of a fight is in front of you.

The
preliminary battles are not very difficult, opening the door for newbies and
veterans alike. Even with its fair amount of options, Legendia is really easy
to get into. Battles are conducted in real time with enemies that are
constantly on the move. While in complete control of only one character from
your party, the battles feel like an action/fighting game played from a
different perspective. Attacks are assigned to two buttons, one of which is
for standard hits (X), the other is reserved for special moves (circle).

Both
standard and special attacks are performed in the same fashion as they were in
Phantasia: press the D-pad in conjunction with the X or circle button for
additional effects. Combos are pre-determined by the current experience of
your character, but special moves may be assigned to one of the available
slots via the menu screen. The moves assigned can then be executed by pressing
the designated D-pad sequence, followed by the circle button. (Example: up,
down, circle.)

 

hSince it’s only possible to
have full control over one character at a time, the other party members are
given basic strategies that they are to follow in battle. Players may change
the strategy at any time without the worry of having to sacrifice a turn in
exchange for that decision. The change immediately goes into effect and you
get to keep on battling. Have your comrades attack the enemy you’re attacking,
tell them to stay back – simple choices like that. Meanwhile you’ll be free to
charge forward and unleash a pummeling blast of fists, punching and kicking
until that painful, poison dust-dropping creature loses its luster.

In the
tradition of most other console RPGs, Tales of Legendia’s battles are
typically random. You are more likely to encounter monsters in certain
locations (woodsy areas on the world map seem to have battles more
frequently). While random matches can turn a good time into boredom during an
RPG’s most vigorous moments, Tales is a lot like its predecessor – the battles
pull it through.

I find it a
little troubling that more and more RPGs are going the route of improved
battles and lower-quality stories, so it was a nice surprise to become
immersed in Legendia’s characters. Their designs are no more original than its
competitors. In fact, a lot of the characters look like they came from anime.
But it’s what’s on the inside that counts. Legendia’s characters are rich with
unique personalities. They have varying attitudes about life, love, and
survival.

 

Almost every
word of dialogue is spoken, an advancement that was not possible prior to the
release of PlayStation 2. Overall the acting is acceptable on a video game
level, which is still low compared to the premiere form of storytelling (film
and TV). Some of the acting is higher in quality than I expected. Senel is
well voiced and is instantly likeable, as are Will and Chloe.

The same
cannot be said for some of the other characters, particularly the smaller
characters whose roles do not impact the outcome of the story. Most of the
characters, even the good ones, have a line or two (or several) that sounds
better on paper than it does when heard. Sincerity is lost on the player when
something comes across as being hokey or silly. This has been a major problem
with this current generation of RPGs. There have been a few great ones
released for PS2. This is one of them. But as attached to the characters as
I’ve become, I cannot say that attachment is as big as I had with the
top-tier, voice-over-free RPGs of the PSone era.


Review
Scoring Details

for Tales of Legendia

Gameplay: 8.0
Tales of
Phantasia 2.0. Legendia is a more-of-the-same RPG for anyone who thought
Phantasia’s lengthy quest just wasn’t long enough. There’s so much freedom in
being able pick your target, strike it at will, and dodge every retaliation
attempt. You can’t name too many other console RPGs that allow you to do that.
When Namco says this game is "real-time," they mean it.

Engrossing,
enjoyable, and big on replay value. Phantasia diehards can’t miss it.


Graphics: 8.2
I’m not as
impressed by graphic detail as I am by the creativity that went into designing
Legendia’s environments. They’re out of this world. It was awesome exploring
them. Exploration was one of the best things about this game.


Sound: 8.5
Another great
soundtrack from Namco. Tales of Legendia’s battles are sweetened by a
collection of pumping battle music. The story, on the other hand, is enhanced
with tunes that are a bit on the emotional side. There are so many great songs
in here that it’s likely there will be at least one you won’t soon forget.


Difficulty: Medium
Later battles
present a greater challenge. Don’t be intimidated if you haven’t experienced
this series before. If you have played through a previous Tales game, Legendia
will give you a fun (though not excruciating) challenge.


Concept: 8.3
Tales of Legendia
plays wonderfully. That said, it plays very much like Tales of Phantasia and
does not include any significant innovations. The story is good but flawed.
This is a great RPG that could’ve been better.


Overall: 8.3
If you haven’t
hopped on the Tales bandwagon yet, what are you waiting for? Tales of Legendia
is a great way to enter the series. It’s exciting, engaging, and is unlike any
other real-time RPG on the market. The gameplay is almost identical to Tales
of Phantasia, so if you’ve played that game then you know this one is good.
Rent it if you must, but why bother? It’s going to take you a long time to
uncover every secret – you might as well take the plunge and buy it now before
Blockbuster’s "no late fee" turns into a $50 charge to your account.