Dead to Rights II: Hell to Pay – PS2 – Review

A judge is missing. He apparently
had documents linking international crime to local prominent people. He was
abducted in broad daylight, so obviously the people responsible don’t think much
of the local law enforcement efforts, and they believe they are untouchable.

For cops that play by the rules,
there may be barriers placed in their way to hamper their efforts, but there is
one cop who doesn’t play by the rules. His name is Jack Slate. He goes in with
guns blazing, dog barking, and anyone who gets in his way is a blood-splatter on
the wall, door or floor.

Widescreen Games and Namco
teamed up for the PlayStation 2 release of Dead to Rights II: Hell to Pay, a
taut and gritty shooter that is long on consistently paced violence interspersed
with profanity and a seamy underbelly of society. Gee, all the things that
should make for a solid shooter title. Unfortunately, with Dead to Rights II
this is more of the “safe” approach and no real risks were taken.


And the game does have failings.
Like any arcade shooter, there are power-ups along the way in the form of
weapons, ammo, first-aid kits, and other things you need to pick up in order to
advance the game. Unfortunately, some of the items, like the first-aid kits are
placed in areas that you may stumble up while hugging a wall to use natural
cover and trigger when you don’t need them. Fortunately, the game is so linear –
not necessarily a good thing when one looks at the replay factor – that should
you start the level over for whatever reason (death or just to do it more
efficiently), you can count on those power-ups being in the same place.

The game also will auto-switch
weapons at times – also not a good thing. Initially you can find a lot of ammo
for the dual-.45s that Slate carries. But for some odd reason, the game would
occasionally auto-switch to the shotgun while there was still a full load-out on
the .45s. Of course, the shotgun does more damage, and you can – if you line
them up correctly – take down a couple of opponents with the same blast, but for
general ear deafening, rapid-fire chaos, the .45s are top drawer. They may do
less damage than the other weapons, but they are somewhat satisfying.

Dead to Rights II does not feature
the most intelligent of AI systems. Enemies will generally stand in the open or
run straight into your firing. A quick flick of the R1 button targets the
closest enemy, but this sometimes stumbles on targeting a bad guy who is in a
different room, and not the closest bad guy in the same room shooting at you.

Jack is accompanied by his faithful
and sometimes unseen partner, Shadow, a wolf-hybrid that will attack bad guys
(when he is available), or retrieve ammo for you. He works off the same meter
that controls the game’s version of “bullet time.” Run out of that juice and you
run out of the slow-mo effect or Shadow’s willingness to risk himself to save
your hide. 


There are some very good, and
slightly manic, moments in this game. Jack is not above grabbing a bad guy and
using him as a meat shield to catch the steady barrage from said meat shield’s
cohorts. Or just for fun, you can grab a bad guy, throw him into a choke hold,
put a .45 to the back of his head and pull the trigger – all while uttering some
gritty and highly sarcastic taunt. Someone should have told Slate that taunts
are wasted on the dead.

The control scheme of this title is
generally good and easy to use – so players will not be spending a lot of time
learning the game, and will instead be able to jump right into the action. The
sound is a mixed bag – sporting some music that grows old after a short while,
the steady sound of gunfire, and decently delivered but highly cliché dialogue.
Jack has that gritty voice that delivers one-liners without passion that is
rather standard for the cop living on the edge. Think Sylvester Stallone in
“Cobra,” only a little deeper, and a little more gravelly. And the game does
have its share of profanity.


The game’s graphics are decent, with
solid environments and animation. There are not a lot of moves that Slate can
pull off, but the ones he does are well done. Enemies can take several
devastating wounds before finally dying – the auto target is the head, which
takes hits with sprays of red, and yet you have to pump between 3-5 shots from
the .45 into that target before the bad guys don’t get off the floor and shoot
back at you anymore.

Dead to Rights II feels like a game
of missed opportunity. This is repetitive gaming (enter a room, shoot hordes of
bad guys, pick up something, shoot the hordes that arrive late to the party,
move to the next area, repeat), to say the least. While the elements were cliché
enough, the game feels like it still could have been a decent shooter. But with
long load times, suspect AI, and very linear gameplay, the title moves over onto
that “pass” list. However, if you were a big fan of the first title, and crave
that mindless, twitch-gaming fix similar in nature, then Dead to Rights II
offers that.


Review Scoring Details for Dead to Rights II: Hell to Pay

Gameplay: 6.0
The game has long load times, but once you are in a level – which seem rather
short – the action flows and the control scheme is not overly complex. Players
should be able to jump in and go without a lot of trouble. Some elements do
require either a trip to the manual or the tutorial (like learning to use the
canisters), but for the most part, this is designed for easy access.

Graphics: 7.0
The game is solid, with good interiors and solid animation. Do not expect the
title to tread new ground, but for what it offers, this game is done well. The
game also supports both 4:3 and 16:9 video displays.

Sound: 6.5
The sound is decent, but cliché.

Difficulty: Medium
A couple of difficulty levels but the AI is more of the ‘run straight at you’
style, so if you keep moving, you should do well enough.

Concept: 5.5
This game sports nothing new or unique. 

Overall: 6.0
Granted, this was not the retail version sent out, but it was the review version
sent out. Linear gameplay, long loads and some crashes did nothing to endear
this game to the shooter’s heart.