Dragon Ball Z: Burst Limit – PS3 – Review

Less than one year after the last Dragon Ball Z –
a Wii and PS2 sequel known as Budokai Tenkaichi 3 – this fighting series is
ready for another skirmish. You know the gist going in: when the universe is
threatened by overpowering villains, only the strength of Goku, his son Gohan,
and friends Piccolo, Krillin, Yamcha, and a handful of others can stop Frieza
(one of many psychopaths) from destroying everyone and everything. Their
battles play out in a side-by-side fury of fists with more flashing colors
than a Wachowski brothers flick.

These
elements were easy to love in the 90s, thanks to a story and soundtrack that
made DBZ one of the most compelling shows on Cartoon Network. But can the
series continue its stride in its first PS3 and Xbox 360-exclusive fighter,
Dragon Ball Z: Burst Limit?

 

Dragon Ball Real

As an anime game series, you wouldn’t expect to
see realistic fighting moves as one of its features. But that’s just what you
get in Burst Limit. Before noticing any other gameplay differences – but not
before perusing the gorgeous, Blu-ray-quality menus – these classic DBZ
warriors will have grabbed your attention.

Android #18, the evil robotic killer, is
largely different from her adversaries, having moves that are almost human.
Her arms and legs are slightly clunky – not enough to fool a Super Saiyan but
just enough to fool someone passing by. At the same time, Gohan and Goku look
as though they’ve picked up new fighting styles. Technically they haven’t.
Many of their moves are performed with familiar button combos and rolling
motions. But instead of a whirlwind of punches, these warriors unleash a host
of real-world attacks: footsweeps, roundhouse kicks, grapples/throws, etc.
Things that were exaggerated in the anime are now realistic and as a result
are more fluid and intense.


This stage looks amazing.

Burst Limit is no quicker than Budokai
Tenkaichi 3, but its amenities – the camera, teleportation, the way
backgrounds shift during battle – are much improved. The game is no longer
bound by the strange, semi-transparent wall that keeps players from leaving
the confines of the environment. To counter this alteration, the developers
made a new set of stages that create the perception of a wide-open space. This
is done with enormous buildings, mountains, foliage, and other graphical
wonders that are placed far enough away to make the game feel larger than it
actually is. At the same time, the gameplay is more of a fist-to-fist fighter
with constant confrontations – as opposed to a fly-around-the-screen,
dodge-every-attack experience that the series is known for. You can still
dodge aerially and by strafing, but the whole game feels less hyper.

As a fan of the Budokai Tenkaichi gameplay, I
wouldn’t have been intrigued to know this before playing Burst Limit. More
than likely, I would have been turned off. Experiencing it firsthand in the
game, however, turned out to be a reward of physical and visual proportions.
It’s not a mind-blowing fighting game, but it is an eye-popping evolution of a
series that’s approaching its 10th birthday.

 
Smell-the-fart acting at its best.

New Chronicles, Same Story

By now you probably know the story of Dragon
Ball Z. You know Goku’s true heritage, that assassins came looking for him,
and how nearly every main character has died and been revived more times than
the cast of a soap opera.

If once, twice, a dozen times are never enough,
you’ll get to relive that experience all over again in Burst Limit’s new Z
Chronicles mode. Missions/chapters are separated by individual battles, which
include not only our famed heroes but the villains as well. This means you’ll
get the chance to play as Frieza, Vegeta, the androids and other villains in
the same battles they fought on Cartoon Network.

Sounds just like Budokai Tenkaichi, doesn’t it?
There are a few differences: real-time intros, improved sound quality, and the
addition of scenes that occur mid-battle. That latter element is a mixed
blessing. I like how the characters come to life during battle, talking and
reacting to every situation. However, these scenes pull you away from the
gameplay, sometimes in the middle of a charging Ki Blast (but never in the
middle of a combo, thankfully). And unlike the intro and battle conclusion
sequences, mid-battle scenes cannot be skipped. This was likely justified by
their extremely short length (8 to 10 seconds at most), but it’s still a minor
irritation when all you want to do is fight.

Dragon Ball Z: Burst Limit doesn’t stray far
from its PlayStation 2 roots. Subtle differences are the primary feature – the
rest is somewhat expected. If you’re a DBZ fan, the upgrades are enough to
warrant a purchase; but if you’re just a fighting fan that’s already played
the series to death, you might want to wait for SoulCalibur IV or the next
Mortal Kombat. Either way, Burst Limit is a solid rental.


Review Scoring Details for Dragon Ball Z: Burst
Limit

Gameplay: 8.0
Dragon Ball Z’s over-the-top battles haven’t lost their edge – they’ve just
become more realistic. The combos are fast and fun to execute, and while the
single-player quest is a little jerky (jumping in and out of gameplay to advance
the story), overall, it’s a cool and satisfying experience.

Graphics: 8.0
As intriguing as some of the screenshots are, they don’t show any of Burst
Limit’s graphical advancements. In motion, the exquisite engine – which powers
the best cel-shaded effects ever seen in a fighting game – is extremely
impressive. But when frozen in time for display online, it’s hard to
differentiate between Burst Limit and Budokai Tenkaichi 3.

Sound: 6.0
Decent but all too familiar. If you’re a DBZ fan, you know what the music,
sound effects and voice-overs are like. It’s what we expect. But shouldn’t there
be something new that fits within the DBZ universe – like the way Final Fantasy
revised its main theme while adding new tracks, or the way John Williams
composed additional Star Wars music that felt like it was always part of George
Lucas’ universe.

Difficulty: Easy/Medium
By default, Burst Limit offers three simple difficulty settings (very easy,
easy, and normal). This means you don’t have to be challenged by the Z
Chronicles mode (just incase you’d p refer to breeze through it to unlock the
characters quickly).

Concept: 6.5
More of a refinement than anything else, Burst Limit was made for the
existing DBZ-loving fans and those who have yet to play the series.

Multiplayer: 8.0
Excellent two-player competitions, online and offline.

Overall: 8.0
Dragon Ball Z: Burst Limit isn’t an innovative or groundbreaking fighting
game. But with a new, more realistic direction and gameplay you won’t want to
put down, Burst Limit is an arcade-style fighter that’s well worth your time.