Drawn to Life: SpongeBob SquarePants Edition – NDS – Review

Last fall, THQ released a unique action/adventure
called Drawn to Life. The platforming was familiar, the graphics were not
extraordinary, and the difficulty was no more intense than you’d find in Tak
or Barnyard (some of THQ’s other action/adventure games). But it wasn’t the
old content that drew players to the experience – it was the concept
behind in the title. In Drawn to Life, players didn’t merely jump in and
play through each stage. They also got the chance to shape each level
artistically by drawing their own characters.

This charming design was hard to resist,
making Drawn to Life an instant hit with young gamers. Before long, the
creation of a character-driven spin-off was announced – Drawn to Life:
SpongeBob SquarePants Edition. Using the same drawing and gameplay mechanics
as last year’s game, the SpongeBob edition won’t surprise its players in the
same way the series did at launch. But fans of the original won’t be
disappointed.

Templates Aplenty

Before playing either Drawn to Life title,
you might wonder how the developers are able to take your homemade
characters, objects and items and place them in the game as interactive
elements. The answer is much simpler than you may expect. It’s true that
players have complete freedom in their designs. When asked to make a log
platform that’ll float in the water, you could draw it as an eyeball, a
tire, a Windows Vista logo, or anything else that comes to mind. Simple
squiggles will also work if you’re in a hurry or just don’t feel like
drawing at the moment.

Regardless of your artwork, the log will
function as programmed by the developers. This is secured ahead of time with
a basic template. For the log, players have a large circular space to draw
within. When drawing your own train/roller coaster car, you’ll have a large
rectangle with two small rectangles on the bottom (one on each side to form
legs) to draw within. Whatever you enter – albeit a detailed vehicle design,
tiny scribbles or anything else that comes to mind – will then appear on
screen as the specified object and function as anticipated. It might not
look
normal, but it will work as the developers intended.

To ensure that the main character has the
appearance of a character, its template has five basic points: two arms, two
legs and one head. (Some might say that two heads are better than one, but
not in this case…) The resulting design is pretty cool, since those specific
body parts are then converted into semi-3D pieces of a character that moves
very fluidly. Amazingly, even the simplest scribbles can be turned into a
character that moves and acts like one.

Granted, Drawn to Life wasn’t conceived to
encourage scribbling, it was made for those who love to draw. Players who
take the time to handcraft a design or two will be rewarded for their
efforts. The game uses a very straightforward drawing system with multiple
colors, different pencil sizes, an eraser, and an enlarging feature to zoom
in on tiny details. That latter feature also magnifies each pixel, just like
Photoshop but with much less depth.

Players also get to re-design their enemies
and create the artwork for new power-ups, such as a feather cap that lets
you float or a helmet that protects your character’s head and can be used to
attack upward.

Drawn to Life is SpongeBob’d, so to
speak, by the inclusion of quirky visuals (like the human hand that appears
to change scenarios) and character-specific power-ups. Those power-ups come
in the form of Patrick, Squidward and SpongeBob himself. Inspired by the
previous SquarePants titles, Patrick uses his body to stun enemies. His
attack is executed by pressing X, the initiation button, followed by an
attack path that can be drawn anywhere on the screen. Squidward stuns
enemies with a large circle; press the X button, touch the screen and drag
your finger or stylus to expand or shrink the stunning area. Finally,
SpongeBob himself is helpful by forming a shield over your character for a
limited time.

Simple Adventuring

After the amusing draw-it-yourself elements
have been thoroughly explored, players will be left with a game that’s far
from SpongeBob’s weakest adventure but can’t compare to his best either. The
gameplay is fairly effortless, sending explorers down a narrow path of point
A to point B. This won’t surprise or amaze anyone. But that’s not really
what the game is about. Many titles have tested new concepts and failed
because the foundation (standard gameplay elements) was horrendous. In that
sense, it’s hard to fault Drawn to Life: SpongeBob SquarePants Edition for
playing it safe in that area to ensure its unique qualities weren’t damaged
or simply overlooked.


Review Scoring Details for Drawn to Life: SpongeBob
SquarePants Edition

Gameplay: 7
Won’t blow your mind but will certainly entertain fans of the original.

Graphics: 6
The best visuals come from player drawings; the rest are dated and could
have been produced easily for the Game Boy Advance.

Sound: 5
Save battery life and your ears. Turn the sound off.

Difficulty: Easy
Aside from the drawing aspect, which is as easy or as difficult as you want
it to be, the game isn’t very hard to conquer.

Concept: 6
Rather than attempt a new or revamped concept, Drawn to Life: SpongeBob
SquarePants Edition is pretty much the same thing but with SpongeBob characters.

Multiplayer: 4
Multi-card play for dated mini-games.

Overall: 7
A solid buy for Drawn to Life fans, kids who love SpongeBob, and anyone who
likes to draw.