Ghost Rider – GBA – Review

A good side-scroller
is hard to come by. For every Castlevania there are 20 disasters that make us
wish we had never picked up the controller (or in this case, a Game Boy
Advance).

It never
fails to surprise me when, out of the most recent titles available, the best
in a particular genre has a comic book license attached. Ghost Rider was a
good movie – exciting, suspenseful, and as dark as Daredevil (the most
underrated of all comic book flicks). And while I hoped the game would be
decent, I didn’t expect it to approach “good” territory. Even scarier, there
are parts of this game that are great.

Ghost Rider
pulls this off with two gameplay formulas: a Castlevania / Devil May Cry-style
adventure and a retro-style car chase shooter.

The
Devils Are Crying

…And so are
the criminals. Ghost Rider is stronger than the undead. He has the power to
engulf his body in flames, multiplying his destructive energy. He uses a metal
chain as a whip, attacking enemies without remorse.

The gameplay
to match these moves is a cross between the aforementioned hit series from
Capcom and Konami. The Devil May Cry elements are clear and robust: combo
attacks, special moves, and dead enemies who release mysterious orbs that can
be traded for upgrades. Ghost Rider’s connection to Castlevania is less
obvious. It’s more about the way the game looks and feels – how you’re jumping
across platforms and using a whip to strike down enemies.

Enemy
encounters have an ants-on-watermelon effect – they see you, want to kill you,
and swarm around like tiny insects. Squash them like the bugs they are by
unleashing every weapon in Ghost Rider’s arsenal. In addition to the metallic
whip, Ghost Rider can punch multiple times for an up close assault. You may
hold the punch (B) button for a charge attack, and unlock the ability to fight
while jumping through the air.

That leads
me to an odd development choice: “R” = the jump button. Can you think of any
other Game Boy Advance Game that used a shoulder button for jumping? It’s not
a huge deal. But it is weird and feels unnatural for the first few minutes of
play.

Ride Into
the Sunset…of Death!

Ghost
Rider’s car chase sequences are expansive for a Game Boy Advance title,
encompassing pseudo-3D courses, various obstacles to avoid, and dozens of
targets (enemies!) to hone your shooting skills. There are two key objectives
to overcome – survival of enemies and survival of the environment. The first
is accomplished by killing those who threaten your life. These enemies are of
the repetitive type, but you’ll see a few different aesthetics, as well as a
few boss battles that require a different strategy.

Normal
enemies are easy to kill. Your first battle might seem tough, but that’s only
because you don’t yet know their strategy, which isn’t hard to pick up on.
Bikers usually hold back or pull ahead. They don’t like to fight side-by-side
because it allows you to whip them from a safe distance. If they pull ahead,
fire your weapon. If they pull back, push down on the D-pad to brake. They’ll
speed up to your level (unintentionally), and you’ll get a chance to show them
to their graves.

Boss battles
are tougher because of the increased strength and attack levels. Biker bosses
can fire multiple blasts in more than one direction. There is no guaranteed
way to avoid them. You’ll have to watch the pattern of each blast series to
know when to start moving. Left and right maneuvers aren’t good enough – fast
braking and acceleration are a must. It’s crucial that you retaliate the
second he stops attacking. Boss health meters grow with each level. They
aren’t too high at the beginning of the game, but you should still upgrade
often to ensure your Ghost Rider is most hellacious.

Ghost
Rider or Ghastly Repetitive?

Ghost Rider
has a lot going for it. The combat is fun and refreshing. You don’t typically
find this level of entertainment on the Game Boy Advance (not since the DS
arrived). But it all comes down to those two main play styles. You’ll
slaughter 20 enemies, fight a mid-level boss, slaughter another 20 enemies,
and then fight an end boss. After that Ghost Rider grabs his bike, speeds
through the city, and destroys another dozen enemies. Then it’s back to the
side-scroller battles – then back on the road – then back to…

You get the
point.

Since the
combat is entertaining, there isn’t much room for complaint. Hack-n-slash
games, whether influenced by Devil May Cry or not, are repetitive by default.
If anyone can find a way around this, the successful party would be commended
as one of the best studios in the biz. But it hasn’t happened yet. And
hack-n-slash games have been around since before the NES.

Should you
buy Ghost Rider? Definitely. Game Boy Advance doesn’t get many hot releases.
If you’re reading this review that means that you are likely (A) a Game Boy
Advance owner, and (B) like the Ghost Rider franchise. Put the two together
and you get one of the GBA’s best action games.


Review
Scoring Details

for Ghost Rider

Gameplay: 7.5
If Devil May Cry
were a 2D side-scroller it would play like Ghost Rider – loads of enemies,
frequent hack-n-slashing, and several upgrades that make every kill worth
savoring.

Graphics:
6.9
Decent
backgrounds, enemy kills, and pseudo-3D motorcycle rides.

Sound: 3.0
Ghost Rider’s
soundtrack would be great on any other platform. But the GBA is not known for
high-quality sound. The score comes out muffled, garbled, and everything in
between.


Difficulty: Medium
Sniff, sniff.
What’s that appealing aroma? Am I getting a whiff of challenge? Could it be
that there are still developers who believe in making challenging games for a
handheld system?


Concept: 7.0
A new variation
of an old idea, Ghost Rider is more than a game with a license.


Overall: 7.5
Those of you
still using Game Boy Advance as your primary handheld should strongly consider
the joy of Ghost Rider. It’s repetitive, but that’s true of all games in the
genre (certain Castlevania games excluded). Good battles, tough bosses, cool
upgrades, and exciting motorcycle assaults round out this interactive comic
book adaptation.