Need for Speed Underground – PS2 – Review

Need For Speed series was
one of the dominate series on the PSone.  Its stellar use of speed, its
maximization of the technology available, and its innovative (and much envied)
Hot Pursuit mode made it the #1 racing game to get.

The first Need for Speed:
Hot Pursuit game was so successful that EA developed a direct sequel.  It didn’t
quite live up to expectations, but was a good enough game to please most fans of
the series.

For some reason or other
the series has been changed again, this time evolving into Need for Speed
Underground.  EA is still the king of simulation sports, and their awesome
arcade-style titles (SSX, NBA Street, etc.) are must-have games.  But for the
first time ever the Need for Speed series needs more speed.

From the inside out, Need
for Speed Underground wants to be The Fast and the Furious.  It’s loaded with
computer generated movies that looked like they were taken directly from the
film.  You could argue that the film does not have any intellectual property on
the cheering crowds, tricked out cars, or the general street racing storyline. 
But it did introduce some unique ways of showing the cars (the camera would zoom
in, showing how the engine moves), and this game replicates that.

Being a huge fan of The
Fast and the Furious, I’ve got no problem with this game’s desire to be a great
film.  Just as Kill Bill had to imitate games and anime to be good, Need for
Speed Underground had to imitate movies.

The new drag racing
levels are very tight.  I can’t think of a single game that made this sort of
thing fun, but EA has pulled it off.  Being on the street and all, players will
have to contend with oncoming traffic.  You go very, very fast in this mode, so
you can’t expect to swerve to miss a car at the last minute – it won’t work. 
You’ll crash, the car will be totaled, and the race will be lost.  If this were
The Fast and the Furious you’d be handing Vin Diesel your keys.  Of course, he
wouldn’t want them now…

To keep things intense
and true to the real sport, you can’t drag race with automatic transmission. 
This may sound harsh to gamers used to just riding gas pedal all the way to the
finish line, but it’s not that hard to shift gears.  The game indicates when you
should shift with a green light flashing overhead.  When the light is blue, you
know the gears are not ready to be shifted.  If you shift now you’ll lose power,
giving your opponents the advantage.  Once the light turns green you should
shift immediately.  Otherwise the light will turn red, and if you shift then
you’ll risk overheating your engine.  That too will put an end to the race.

The graphics will knock
your socks off.  I literally saw eyes bulging at a local game shop when an
employee loaded the game in one of the PS2 kiosks.  There’s no body damage on
the cars (blame the vehicle license for that), but the rest of the game looks
better than you could have ever imagined.  The screenshots look nice, but
haven’t we all seen nice-looking shots before?  In motion the game will make
your jaw drop so fast that you’ll think it’s an Xbox exclusive.  It’d be
impossible to say that the game looks more realistic than Gran Turismo 3, but
Need for Speed Underground shows off some graphic effects that no other game
has.  If they have, they certainly haven’t done them as well as this title.

Given the popularity of
Project Gotham and its stylistic racing, Need for Speed Underground capitalizes
on that with its drift races.  The drift races give players the chance to slip
and slide their way to victory by earning points, not by crossing the finish
line first.  The controls are changed a bit during these races, so it’s not hard
to start drifting right off the bat.  The tricky part is holding a long drift (a
slide) at a steady speed without hitting a wall.  Hitting a wall will remove any
points gained from that particular drift.  While not the most fun mode in the
game, this is a decent addition.  It’s something EA could work on and really add
to in the future.

No Need for Speed game
would be complete without traditional finish line races, so the game has plenty
of those as well.  You’ll encounter more of those than any other type of race in
the game.  As fun as they are, this is where the game is disappointing.  Need
For Speed Underground wants to be The Fast and the Furious.  This game has
"speed" in the title.  But where is it?  I don’t care what the speedometer says,
this game doesn’t feel fast enough.  It’s cool and it’s moderately exciting, but
with a repetitive course layout and a slower nitrous boost than its close
competitor, I’m left wondering why the game looks better than it plays.

This goes for the drag
races as well.  They’re great, but where’s the intense speed?  They’re only
intense because of the variables – oncoming traffic, your opponents, etc.

Overall this is a really
good game, but it’ll be disappointing to anyone who expected this to be the
fastest game around.  EA went in the right direction when it comes to gameplay
variety, but for the future I hope they focus their attention on creating a huge
list of unique courses.  I also hope the next game is truer to its name.


Reviewer’s Scoring Details


Gameplay: 8.5
This game shines
brightest during the awesome drag races.  They’re not as fast as I would have
liked (call me picky), but the graphics are incredible and gameplay is pretty
intense.  The controls are good throughout the game.  The cash system (earn cash
for each successfully completed race; cash it in for car upgrades or an entirely
new ride) extends the life of the game tremendously.  A weekend rental, this is
not.

 

Need
for Speed Underground promises "unlimited customization."  That’s not quite the
case.  The car upgrade options aren’t unlimited.  You can customize your car in
a number of ways, but the biggest way is in how it looks.  You can change your
vehicle’s color; its headlights; tint the windshield; add designs to its sides,
etc.  It’s cool, but it’s not something I look forward to spending a lot of time
doing.  If this kind of thing is your bag, you’ll love it.

Graphics: 9.5
Hungry for a game
that makes the PS2 look brand-new again?  Need for Speed Underground is the
dessert you’ve been waiting for.  It’s baked fresh by the talented artists at EA
and is packed with a delicious creamy filling, including some of the most
realistically detailed city streets ever seen in a game.  The icing on top –
unbelievable motion blur (nitrous boost) effects – are to die for.  Don’t be
worried about the dreaded holiday weight gain; this game is 100% fat-free.

Sound: 6
There are some
really good rock songs in here, but for some odd reason they never play during
the frequent menu screens.  Only the bad songs play here, and you can’t turn off
the menu screen music!  Grrr.


Difficulty: Easy/Medium
Three
difficulties are available before each race (easy, medium and hard).  That
doesn’t greatly decrease the difficulty of some of the harder races, nor does it
greatly increase the difficulty of the easier races.  But it does affect the
game enough to make it worth thinking about before diving into your next race. 
Your cash earnings vary depending on how difficult the race is, so keep that in
mind as well.

Concept: 8
I love the new
additions and all of the variety that EA has created for the game.  If only the
game were faster…

Multiplayer: 8
If you’ve got
broadband, you’ll definitely want to take Need for Speed Underground online.  Up
to four gamers can race simultaneously!  If you’re without broadband access, the
two-player mode is your only multiplayer option.

Overall: 8.5
The little engine
that could…have been the best racer of the year.  Need for Speed Underground
looks like the best racer of the year, there’s no doubt there.  Its gameplay is
great and is sure to please racing fans.  But it’s also likely to disappoint
anyone who expected this to be the fastest racer around.  The Need For Speed
series was the start of something great on the PSone.  Without it, many of
today’s top games would never have been made.  But there are just too many
"other" features in this game that it made it hard for the developers to create
the thing that mattered most: a truly exhilarating sense of speed.  Graphically
the game does that.  But physically it does not.  There’s something missing,
something that could have been achieved.

Knowing this, you may be
thrilled with this racing package.  You’ll get your money’s worth – there’s a
lot of game here.  The varying game modes make Need for Speed Underground more
than just your average cross-the-finish-line-first racer.