Set in the 1965 – 1968
time period of the Vietnam war, you take control of sergeant Martin Lionsdale,
a newlywed that is missing the birth of his new baby because he was drafted
into this conflict. You will fight historical battles such Operation "Shiny
Bayonet" and the Pleiku Campaign. In addition to the basic soldiers that you
will command, you will also have irreplaceable units at your disposal. For
example, Isaac Petty is your medic; he has the ability to heal your units.
Mike O’Brady can detect and disarm mines, snipers, tank drivers, artillery
fire, and the list goes on. You don’t want to loose any of your heroes for it
will make the latter missions near impossible to complete.
In most scenarios, Sgt.
Lionsdale leads little more than a squad; supported perhaps with a vehicle
such as a M113 armored personnel carrier or a M48 Patton tank. Off-map
artillery and air strikes are also sometimes available to be called at Sgt.
Lionsdale’s discretion. Speaking of artillery strikes, don’t get your guys too
close to the blast site because it will most likely mean death. If you lose
Lionsdale you will have to restart the mission. Which leads me to my first
gripe. The missions are difficult and many objectives are to be completed to
successfully get to the next one. You cannot save anywhere during the
mission, so if you make it to the end and die, you have to replay the entire
mission.
The whole idea of a
Vietnam RTS I thought was a good one. Unfortunately I felt there were too
many shortcomings to bring a great idea into a finished product. First off
the campaign driven missions lets you manage your units but it pretty much
stops there. There is nothing in the way of building field bases or
developing any technology or gathering any type of resources to fend off those
pesky VC. Though the developers may have wanted to stray away from these
elements, those are the things that traditional RTS players look for in a RTS
game.
Your units comprised of
both rifleman and heroes can be difficult to maintain. The GI’s or riflemen,
though necessary to provide support in the missions, are a real pain in the
butt to work with. For starters if they are fired upon, they will not return
fire unless commanded to. Another huge draw back is that you cannot pick one
individual to give commands to. This forces you to send all your riflemen at
a particular enemy resulting in many casualties. You can select individual
heroes to give specific orders to, but you don’t want to loose them. One hero
against an ambush of 3-4 guys almost results in death to the hero.
The graphics are very
nice and of course are in 3D. One of the nicest features is the camera
control. You can pan around 360 degrees and zoom in and out. Though units
and terrain look great all zoomed out, they can be a bit blurred up close.
Still a great feature just the same.
Last but not least if I
got an error message or when I tried to download the patch, everything came up
in a different language. French I think. What’s up with that? It may have
also been helpful to know exactly what the patch entailed. The website gave
no insight except that it was released on November 28. When I saw my WinZip
extractor come up in French, I went ballistic. It wasn’t until I got an error
message when I tried to play a game that I noticed that was in French too.
And if you’re wondering I have not encountered any other instances in any of
my games I play frequently. Just this one.
In short the game is OK
at best. Some gamers may find a bit of enjoyment here, but personally I feel
the game may have been a bit rushed to make the Christmas season. A bit more
thought into the game would have been nice. Great concept, so-so results.
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Gameplay: 7.0
Though the interface can be a
little intimidating once you get used to the commands it can get a bit
easier. Riflemen commands were very limited and they had to attack in
groups. Lack of micro management took away from the RTS feel.
Graphics: 8
The 3D graphics
were quite nice and all the camera angles was a nice plus.
Sound: 7
Great sound
effects and voices. But on some occasions the lines that were used did not
make much sense. For example you loose half your platoon in a vicious fire
fight, and you hear something like ‘good job boys’. Might have just as well
said, ‘at least you guys are still alive’…Sheesh.
Difficulty: Hard
Missions have many objectives to
complete, and you cannot save mid mission. This results in many hours of
replaying the same mission.
Concept: 7
Another RTS but I
cannot say that I have seen many Vietnam games in this genre. Good idea, too
bad the game was not thought out a bit more.
Multiplayer: 5
Does not come with a
server set up, nor can I find a site to host it. That alone is enough to
bring the rating down. From a chat room I found someone stating that
www.mirc.com has rooms there but I did not find one at time of review.
From the Platoon website there is not even a mention of MP.
Overall: 6.5
Though some
gamers may find this enjoyable, I do not see a lot of replayability here. The
whole French thing still has me feeling that the game was rushed to market.
Though the numbers may average about a 7 or so, too many problems and lack of
information at the web site warrants this rating.