Some things just go
perfectly together like peanut butter and jelly and a glass of milk. Then there
are things that seem like they shouldn’t be paired together but surprisingly
does work out nicely like Dennis Miller and football. And finally there are
things that should never have been put together at all like karaoke and
drinking. The question is where does WWE Crush Hour, a game that mixes
superstar wrestlers with demolition derby vehicles, stand? Read on to find out,
loyal readers.
Crush Hour makes full use
of the WWE license that is known for its superstar wrestlers like The Rock or
Brock Lesner and events such as Wrestlemania. Though in Crush Hour the fighting
isn’t done through body slams or sleeper holds but behind the wheel of a
powerful demolition vehicle with plenty of firepower. Before you ask yourself
what Rikishi would be doing with a supped-up steamroller in the first place,
know that the game takes its inspiration from a classic vehicle blow-them-up
like Twisted Metal: Black. The only differences here is that the drivers behind
these vehicles are familiar real-life superstars.
It seems like WWE owner
Vince McMahon has taken control of all the major networks and has come up with
his latest creation–Crush Hour. While there is no major story line other than
the fact that the game lets you know McMahon is in charge of the event, it’s the
action that really matters here. The game has three playing modes: Exhibition,
Season and Multiplayer. Exhibition mode allows you to play through a single
one-player battle using ant of the thirteen arenas (many of them you must first
unlock) that are named after actual WWE wrestling events (Royal Rumble or
Survivor Series).
You are given the
opportunity to chose from any of the twenty-three superstars (with hidden
characters that can also be unlocked) like Booker T, Edge, Stone Cold Steve
Austin or even Trish Stratus. Each character has his or her own sleek vehicle
that has its own ups and downs (strength, speed, handling, etc.). While each
vehicle is different, they all shoot guns . . . until a secondary weapon is
snatched up during the match. The name of the game, though, is survival no
matter what type of match you choose.
The game’s controls are
the type you can easily pick up and play with no trouble whatsoever. Each
vehicle is pretty much controlled the same way despite its appearance and can
either accelerate, break, reverse, turbo power slide and fire primary and
secondary weapons. There are weapon upgrades you can get in the many arenas
that send rockets or energy beams or missiles at your opponents. Scattered
throughout are also pick-ups that add more turbo or cause you to be invulnerable
for a few seconds. The problem is that the game modes aren’t any different at
all–especially if you’re going for a long season of car smashing–and this
might bore gamers thinking there is more to the game than just blowing each
another up.
The graphics in Crush Hour
is the game’s biggest disappointment and it’s mostly due to the meager attention
to details and poor special effects quality. There are no spectacular
explosions when a vehicle is blown to bits–just a rain of vehicle chunks and
badly rendered smoke. The arenas are also plain to look at and the surrounding
walls all seem to be oddly angular. Just about the only thing that does look
good in this game are the vehicles themselves . . . it’s just too bad there are
not any great backgrounds to compliment them.
As for the sound, the game
manages to fail to produce a sound that comes close to multiple vehicles
clashing viciously. When you make a collision with another vehicle, you hardly
even hear the slamming of metal against metal. Equally bad are the explosions
that sound muffled for some strange reason since while the dominant sound in
this game is commentator Jim Ross’ repetitive comments and a few lines of trash
talk from the superstars themselves. This game doesn’t even come close to
sounds heard in WWE Smackdown: Shut Your Mouth.
Overall, WWE Crush Hour is
an interesting concept that just doesn’t work out the way it should have. Sure
there is plenty of vehicular mayhem and destruction, but the action is not as
addictive or as neatly polished as Twisted Metal: Black. The game lacks a
number of things that would have made this a satisfying, destructive treat but
it does have its good points here and there. For those gamers searching for
some demolition action, the low retail price really makes this title somewhat
worthy of your money.
#Reviewer’s |
Gameplay: 6.8
Not as enormously fun as Twisted
Metal: Black, but it does come close to it in terms of mindlessly enjoyable
vehicle carnage. The deathmatch-quality game modes and pick-up-and-play
controls lets you concentrate on destroying your opponents, collecting pick-ups
and surviving the fight. The problem is many gamers will quickly grow tired of
this repetitive formula.
Graphics: 6.0
Not the best-looking WWE-themed game
in the market, Crush Hour’s graphics isn’t a complete eyesore but it does come
dangerously close. The backgrounds, for instance, are plain and lack some
serious details that could have made this a decent-looking game considering the
many arenas available. The special effects are not impressive either,
especially when a vehicle is destroyed. Each superstar’s vehicle does have it
own unique look though; especially the Big Show’s supped up big rig.
Sound: 4.0
Unfortunately the sound doesn’t make
up for the lackluster visuals since the sound effects also lack in the details
as well. Explosions here sound muffled like a stifled cough and the sound of
shooting rockets just doesn’t give you the impression that anything was shot out
of your cannon in the first place. Collisions don’t even make a sound at all.
The voice acting in the
game consists of WWE commentator Jim Ross and a few snippets of trash talk from
WWE superstars like Chris Jericho. The commentary, though, is repetitive
(“Stacy Keibler has the twisty rockets!”) and so is the trash talk. As for the
soundtrack–consisting mostly of hard rock rhythms–it will have gamers wishing
the PS2 had a hard drive to rip their own tunes to add to the play list.
Difficulty: Medium
The opponent AI does a great job of
providing some really challenging matches and the computer-controlled superstars
sure know how to use the weapon pick ups when they pop up. The problem is that
sometimes they unfairly know when a particular powerful pick-up will show up and
quickly snatch it up before you can even turn your car around. Secondly, the
other cars automatically go for the weakest vehicle–often leaving you in
mid-battle to chase down and destroy the weak vehicle.
Concept: 6.5
It’s not exactly a match made in
heaven but the pairing is, admittedly, an intriguing one. Kudos should go to
THQ for attempting to offer something new and somewhat unique with its WWE
franchise with its crossing of genres. Still, most wrestling fans will be
wondering why their favorite superstars are attempting to kill each another in
modified SUVs or customized pick-up trucks.
Multiplayer: 6.5
Blasting away at other vehicles with
a large assortment of weapons and useful pick-ups is entertaining as a single
player experience but even more so when you’re going up against a friend. There
are enough arenas to challenge a friend and this does help the game . . .
although it would have been great if the game supported a four-player
multiplayer option for an all-out deathmatch. Sadly, gamers have to make due
with a two-player game. Oh well.
Overall: 6.0
While much of WWE Crush Hour’s
action is fun, it’s not enough to sustain a gamers’ interest for very long. The
game’s weakest points–aside from the visuals and the sound–are its modes that
give the game its straightforward and repetitive feel. Still, the game isn’t
all that bad and the WWE personalities do actually put a personal touch to the
action. This is a recommended rental for those looking for a superior vehicle
smash-them-up and a worthwhile purchase (at its bargain price) for those that
love all things WWE.