Tak: The Great Juju Challenge – XB – Review

Not long ago the game
industry gave birth to a new hero: Tak. He’s not just a hero to his people,
he’s also a hero to gamers who longed for a new action/adventure but didn’t
want the same old Jak/Sonic/Mario knock-off. Tak’s magic powers, the awesome
worlds and the entertaining gameplay were an instant hit.

This fall Tak is going on
his third journey, and he’s taking his friend Lok with him. The two primitive
spell-casters have teamed up to win The Great Juju Challenge. Exploration has
taken a backseat to action; longevity loses to the potential of speed. Tak and
Lok have a series of trials (integrated into several different levels) that
they are required to pass in order to win. Most of these are action-oriented –
big, linear levels, lots of enemies, high platforms, etc. It’s the stuff
action/adventure games are made of. The other trials are puzzles, mini-games
and things of that sort. 

 

A Juju Challenge wouldn’t
be very challenging if you had all day to complete each trial. You know what
that means: time limit! Every level is timed. Check points and time limit
items increase the number on the clock, giving you more time to see what’s
waiting for you on far off platform #201 (or whatever presumed number
the platform may be). Bonus items and various secrets are out there, but the
focus is on the level and how quickly you can get through it.

Points are given based on
how well you perform in each level. Did you do anything unnecessary? Were
enemies left alive that should have been killed? Were all the check points
reached? (Fifty seconds are added to the clock at every check point.) The more
time you have left when you finish, the more points that will be rewarded.

This was a risky move on
the developers behalf, but the results are excellent. There’s a certain level
of tension that was not present in the first game because you had all day to
finish the level. Now you’re rushing, constantly looking for the exit, or
anything that will help get you there.

Few objectives are
spelled out for the player. You’re on your own after the introductory
tutorial. It sounds rough, but I found it very liberating. I liked having to
think fast and act faster. 


Tak, you distract him your funky dance and I’ll hit him with the hammer! 

Tak’s silly-looking
chicken suit is back, and Lok has a lobster costume that goes great with
tarter sauce. Don these suits for new abilities. Tak swims with ease, but Lok
is presumably afraid of (or allergic to) water and cannot go anywhere near it.
Put on the lobster suit and that changes. Whereas Tak swims to navigate
through the level, Lok can walk under water, collect items and defeat
adversarial fish. Water is dense – moving through H2O is no picnic. Part of
the challenge in going under water is crossing small walkways without falling
to the deadly depths of the ocean.

The other, more strategic
element is the necessity to use both characters. Lok is a bit of a primitive
jock (minus the arrogance and cheerleader fan base). His strength enables him
to throw or carry objects and animals without losing his ability to jump. He
can climb vines and keeps a giant hammer on him at all times.

Lok is most commonly
needed to throw Tak up to an area he can’t reach on his own. You’ll have to
work with both characters and switch back and forth to pass each level, or
plug in a second controller and let a friend take control of one character.
Co-op is cool, but the quest was created with single players in mind. Going
solo you’re always in control of Tak or Lok – if a friend has control of one
character there will be times when you have to wait. Wait for them to trigger
a platform switch, wait for them to catch up, etc. 


Last one in’s a rotten egg! 

The Xbox version of Tak:
The Great Juju Challenge has put me in a hard place. There’s a huge part of me
that wants to score this version higher than the one for PS2. Better graphics,
better picture quality, better controls (it’s more of a preference, but I do
like the controls better), etc. Until the day Xbox 360 is released the
original Xbox still holds the crown for most powerful console, which is what
makes scoring this game so difficult. The PS2 version moved consistently, but
there were a few brief moments when it did not move consistently on Xbox.
There was a slight drop in the frame rate, and for that one or two second
period Tak and Lok did not move too well. It’s not a huge deal, but of all the
versions Xbox should have had the most technically polished game.

Unfortunately my score
cannot go any higher, but don’t let that stop you from playing it if Xbox is
the only console you have. The Great Juju Challenge is great and will be
enjoyed by anyone who loves the genre.


Review
Scoring Details

for Tak: The Great Juju Challenge

Gameplay: 7.9
Tak is back for
another great adventure. Given how good the original was it’s hard to say that
The Great Juju Challenge is the best in the trilogy, but the combination of
gameplay elements between two unique characters cannot be beat. Being able to
change characters in real-time is old news; having an important reason to do
so – that’s something you don’t see every day.

Graphics: 8.3
Sharper and
appearing to run in a higher resolution than the PS2 version, Tak: The Great
Juju Challenge is one of the better looking multi-platform games to land on
Xbox. The level designs are just amazing. It’s like you’re walking through
this unknown fantasy world, a place unlike the world you know, and yet you
never want to leave.

Sound: 8.7
Great fantasy
music; unparalleled voice acting. Tak’s soundtrack is a rarity for the genre:
an epic, fantasy-oriented score with lots of memorable moments. When the
characters speak (which they do often), you’ll want to listen. Not only is the
acting good, but their dialogue was written well (another rarity for the
genre).


Difficulty: Easy/Medium
The Great Juju
Challenge has a good balance of challenges that are fun, not frustrating. Few
of them are truly challenging, but it’s still above a cakewalk. Tak is more of
a hard cookie that can be softened in a microwave. Find the microwave
(figuratively speaking) and the world will soften.

Concept: 7.5
This game is not
going to win any awards for innovation, but you’ll love how the series is
evolving. As the gameplay bond between Tak and Lok increases, so does the fun,
challenge, and originality.


Multiplayer: 7.7

Overall: 7.9
The best
dual-character action/adventure you can buy. Tak: The Great Juju Challenge has
a beautiful, peaceful world that you’ll want to revisit again and again. The
tension-building time limit puts an end to that inevitable feeling that the
genre can’t seem to get away from – boring moments where you’re wandering
aimlessly with nothing to do. Tak doesn’t give you time to be bored. It
doesn’t give you much time to think either, which is ironic. You have to think
to get through some of the less obvious levels. Clues are within the level
itself; you can’t talk to a fuzzy creature for hints. That nonsense is left in
other games. For Tak, all that awaits players is joy.