Sonic Riders: Zero Gravity – PS2 – Review

Sonic, what has
happened to you lately?

Where is the
adorable blue hedgehog that sped through countless platform games in a search
for golden rings as well as doing away with the bad guy that always seems to
pose a threat to the colorful world Sega has created? There has been some weak
titles connected with our dear Sonic including one that featured a gun-packing
hedgehog (the awful Shadow the Hedgehog), a poor sports game featuring
our favorite Italian plumber (Mario & Sonic at the Olympic Games) and
even a racing title called Sonic Riders. Taking a second stab at the
racing genre, Sonic Riders: Zero Gravity for the PS2 is a sequel to the
original yet without the speed.

 

That’s right;
Zero Gravity
takes the speed out of the Sonic Riders series to make a
game that only allows top speed in short, controlled bursts. The original
Sonic Riders
at least had speed on its side and that somewhat distracted
gamers from its poor controls and inconsistent opponent AI. This sequel moves at
a slower pace and thus makes the game feel a tad sluggish. The only real time
Sonic or his friends do manage to speed up is if they encounter a speed burst
power-up or if they just so happen to glide over a spring or catapult plate. In
other words, speed takes a backseat in this one.

Still, despite
this major hurdle, Zero Gravity does manage to bring new elements to the
series and those things include different types of gear for your characters, a
few new tricks to pull off and the titular gravity-defying ability that is
connected to the game’s main theme. You see, as the single-player Story Mode
tells us, a small donut-shaped meteorite falls from the sky and it’s Sonic and
his pals Knuckles and Tails that find it. Suddenly, they are attacked by robots
that are attempting to steal the meteor from them so it’s up to Sonic and his
friends to erase this new threat in a number of races that make up the World
Grand Prix. I mean, why fight when you can race your enemy instead, right?

Sonic and his
furry friends each sport their own stylized gear and so each one plays somewhat
differently. Knuckles, for example, rides an air bike while Sonic and Tails use
a type of hover board. You start the single-player game as Sonic as you attempt
to win the race against computer-controlled opponents that move unfairly faster
than you. You can even pull off some tricks such as grinds (when you get too
close to a curb or rail) as well as air tricks that earn you Gravity Points (or
GP) for pulling them off successfully. With enough GP points you can purchase
new gear parts to upgrade your board or wheel-based rides. You can even change
the gear type you think would fit your character better.

 

The 16 or so
race courses are actually designed wonderfully enough to fit the racing style.
Each course inserts plenty of places to grind, speed burst platforms to make
huge jumps and a number of obstacles that can either get in your way or get in
the way of an opponent if you, say, push one into an obstacle. Thanks to the
power of the meteorite, however, obstacles can be levitated so you can shave
time off your lap or clear a path that is normally cluttered. There are also
power-up items scattered throughout the course, allowing you to temporarily pick
up speed, obscure the vision of the opponent behind you or even turn you into a
magnet for picking up the familiar rings.

Unfortunately,
as I mentioned before, speed is an issue that makes Zero Gravity such a
sluggish racing game. There’s a point in the game where Sonic can actually
outrun his opponents on-foot instead of on his board. This, of course, will have
you scratching your head wondering why bother with an air board in the first
place. Secondly, the opponent AI is clearly given the unfair advantage of never
making a mistake and always going faster than you. Last, but most importantly,
once again the controls are an awkward mess that makes this game feel too jerky.
It’s almost impossible to clear sharp turns successfully or without hitting the
wall or other barriers. Even the cool new Gravity Dive function is a hassle to
use.

When you’re not
zipping through the game’s story in Story Mode, there’s also Normal Race (which
allows you to play through a Free Race or Time Attack). In both these modes you
can mix and match characters and gear so you can play as Amy using roller skates
or Wave the Swallow using a yacht. Then there’s Survival Mode that includes
Survival Relay (using gear as batons), Survival Ball (shoot a ball into a series
of rings using gravity control) and Survival Battle (where you get to use
gravity control to slam rivals during a race). Of these game modes, Survival
Mode is actually the most fun you’ll have and worth sharing with a friend in
multiplayer.

 

Visually
speaking, Zero Gravity looks good and displays some colorful character
models and backgrounds that are diverse and stand out nicely. I wish I could say
that the sense of speed is there but it isn’t but then again there are some neat
little visual effects that make the gravity tricks look good. Even the cut
scenes really deliver some sharp animation that will not fail to impress. On the
sound front, however, the soundtrack is still quite dated so Sonic fans won’t
find any new tunes to go with the action. There’s also voice acting in the game
but it’s not anything to write home about. Even the sound effects need an
upgrade.

Sonic Riders:
Zero Gravity

for the PlayStation 2 just doesn’t cut it as a racing game but thanks to some
changes it does manage to be just a wee bit fun but not as good as the original.
As a Sonic fan and a racing game enthusiast, Zero Gravity is a
real disappointment but there are a few fun moments to be had in this game …
even if those moments are fleeting and occasionally a tad jerky in the control
department. Sorry, Sonic fans, but just like the first Sonic Riders
game you will want to forget this one completely.


Review Scoring Details for
Sonic Riders: Zero Gravity

Gameplay: 5.5
Sonic
has always been about speed but somehow the game feels way too slow and way too
clumsy for a game that stresses speed and finesse. The controls can also be a
bit on the awkward side thanks to the fact that some power-ups require you to
press multiple buttons. On the plus side, though, the level design is
intriguing.

Graphics: 7.5
The graphics
are actually handled quite beautifully and the colorful characters and
backgrounds do justice to the franchise. With smoothly animated cut scenes and
flashy visual effects, Zero Gravity looks way better than the first game.
Who says the PS2 isn’t capable of some good-looking graphics in a
next-generation market?

Sound: 6.0
Heavy guitar
riffs make up most of the game’s cheesy soundtrack but there are tunes that are
typical to the Sonic franchise. There’s also voice acting and it’s
somewhat decent despite a few corny lines. At least the sound effects are
actually good.

Difficulty:
Medium/Hard
This is one
seriously challenging racing game and it’s also not an easy game to get
comfortable with thanks to the somewhat awkward controls. The opponent AI is
also quick to pick up on any mistake you make during a race so messing up once
can lead to you restarting the race.

Concept: 5.5
It’s Sonic and
he needs a hover board to zip through the racetracks and you can even pull of
some sweet Zero-G tricks. Plus, you can also play as Sonic’s friends like Amy or
Knuckles. Other than this, there’s very little here that will have you excited
about playing this over and over again.

Multiplayer:
6.0
There’s not
online multiplayer but you can play against three other players (using the PS2
Multitap, of course) and things run pretty smoothly. Just about the only thing
that can slow you and your friends down are the controls.

Overall: 5.5
Zero
Gravity
is a
large step behind the first Sonic Riders and it’s still a flawed racing
title that makes this a Sonic game fans of the loveable blue hedgehog
should skip altogether. Sure, it has great level design and the power-ups are
neat but it’s not able to save this game from being a weak racing title.