captured the essence of next-gen intensity: MX Vs. ATV Untamed. This rugged,
in-your-face racer excelled at pulling players into the experience. When using
the realistic first-person view, you weren’t merely playing a fun racing game
– you were transformed into its vigorous all-terrain world.
At this stage in game development, Untamed is best
suited as a next-gen racer. It rocked the house on PlayStation 3 and Xbox 360
but didn’t pack the same punch on PS2 or PSP. With an excessive amount of
power needed to fuel the game, Untamed couldn’t be ported to phones – even the
ultra-expensive models – in its original form. Hence the 2D mobile edition:
it’s smaller and shorter but retains some of the features of the console
iterations.
Driving Miss Side-Scroller
Untamed is like an old-school platformer. Your
driver will cruise from left to right in each of the 12 stages. There are
small dirt hills to slow you down, medium hills to throw your bike, and large
hills to leap into the air and perform stunts. The stunt system takes a hint
from SSX by linking speed boosts to your performance. Land a well-executed
stunt and a star will appear over your driver’s head, indicating that a
successful move has been pulled off. The boost kicks in automatically, giving
skilled players the opportunity to increase their lead while offering anyone
else a fighting chance.
Acceleration is automatic. Brake by pushing the
down arrow key. Bike and ATV balance is adjusted with the left (lean back) and
right (lean forward) arrow keys. Like most mobile games, if your phone doesn’t
have arrow keys, Untamed can also be played with number keys.
Championship, Time Attack and Freestyle modes
offer three ways to play, but only two of them feel significantly different.
In Championship mode, one player races against one opponent across 12 courses.
Since these are one-on-one matches, getting second place won’t do. You’ll need
to cross the finish line first if you expect to earn a point. Only one point
is awarded for each win.
Four challenges are contained within each of
the modes: MX 250, MX 500, ATV 250, and ATV 500. The difference between 250
and 500 is nonexistent. The courses and difficulty setting are the same, and
the speed doesn’t seem to increase either. There is a slight difference
between using an MX or ATV, and you’ll need sensitive thumbs to tell them
apart. MX bikes are loose while ATVs are tight.
This boils down to essentially one game that
you’ll play through four times to clear the Championship mode. If you take on
the Time Attack stages, you’ll experience these courses yet again. With 2D
gameplay and NES graphics on hand, Untamed doesn’t have much to work with.
Thus, most of the courses feel very similar. The developers add variety with
different sized hills (XL and XXL in addition to the others), which is cool
the first time you experience it. But you can finish any of the CCs in under
15 minutes. Inevitably, the next 15 minutes are not as thrilling as the first.
The next minutes after that are even less exciting.
Ye Old Trickster
In the console versions, Freestyle Mode didn’t
work too well. Not surprisingly, the mobile edition suffers from one of the
same issues. Rarely do you feel like you have enough time to perform the
necessary number of stunts before landing. Also, there aren’t very many stunts
to perform. You have a back flip, forward flip, Superman and Cordova.
Because of the 2D design, you can’t see what’s
up ahead. To land any trick, you’ll have to memorize each course and map out
every move ahead of time. "Large hill, two flips. Medium hill, one flip. Oh no
I’m wrong, that was a small hill! Too low to land, trick failed, ugh!"
Needs Taming
If you play through just one of the CC
challenges, MX Vs. ATV Untamed is a better-than-average mobile racer. It sure
beats the garbage that passed as racing games in the days of the NES. Since
mobile phones rarely exceed the quality of NES gaming, that is somewhat of an
improvement. But it needs a lot more flavor to equal the taste Untamed fans
are likely craving.
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Gameplay: 6.0
Best as a one-time affair. The controls and course design work well on your
first time through. The screwy trick system is tolerable – so long as you
perform them sparingly in Championship mode and avoid the Freestyle challenges.
Unfortunately, the fun doesn’t last. MX Vs. ATV Untamed is a time-killer, but it
won’t end up at the top of your time-killing list.
Graphics: 5.0
Simple characters, backgrounds and animations. Colorful but not on par with
an upper-tier mobile game.
Sound: 4.0
Rock-oriented music, no sound effects. Less repetitive than most.
Difficulty: Easy
Can you push left? How about right? Can you locate the down arrow key?
Hooray, you just got yourself a driver’s license.
Concept: 6.0
Given the low quality of technology (this game was clearly designed to be
played on as many phones as possible), Untamed is a fair shot at racing game
success. Repetition, however, as well as the super short length and an overall
lack of variety, hold it back from achieving its full potential.
Overall: 6.0
MX Vs. ATV Untamed is a few gallons short of a full tank. Proceed with
caution.