born. He was evil and greedy, but in a way that differed from the King Koopa.
Contrary to Mario’s primary villain, the Mushroom Kingdom didn’t mean much to
him. No, this man was after something shinier: gold coins, gold blocks, gold
anything.
Of course, his greed was barely visible in his
original state. As the star of a couple Game Boy games, his colorful
personality and bright yellow shirt was downgraded to a colorless monochrome
image.
But he needn’t worry about his lack of pizzazz
any longer. Wario, the man who was once covered in gold bling for a magazine
ad, is starring in his first action/adventure since his 2.5D release on
GameCube. This sequel – titled Wario Land: Shake It! – is a true follow-up to
his side-scrolling days on the Game Boy. The quirky mini-games of WarioWare
are nowhere to be found in this adventure, instead giving players a
full-fledged “game” to conquer.
They’re Always After Me Lucky Charms
The first thing you’ll notice about this Wii-exclusive
Wario Land is that the animation quality is considerably high. There aren’t
very many animations per character, which is very noticeable when playing
through a level more than once. But at first viewing you will be amazed. The
character models are presumably sprites, but their detail and fluidity is that
of a high-quality anime. It’s not just the way the characters move but the way
their colors show up on screen. They aren’t mere sprites with great
animations, they actually look like they came from a cartoon. It’s not on the
level of The Legend of Zelda: The Wind Waker and it’s not supposed to be.
Shake It! uses another effect that impresses in an entirely different way.
Wario Land’s gameplay obviously wouldn’t be
here without its plumber predecessor, but it’s clear from the beginning that
Nintendo did not want this to be a Mario clone. As expected, you hold the Wii
remote sideways like an NES game pad, with the 1 and 2 buttons supplementing A
and B. Wario feels very different from Mario and Luigi. He doesn’t run, he
charges forward for a brief dash. He can’t double jump. He can butt-stomp his
way through ground barriers but must be several feet in the air to gain enough
power for them to break.
Enemies can be stomped on but none of them will
die as a result. To finish them off, you’ll have to dash forward after they’ve
been stunned (from a dash or stomp) or throw them into another enemy. Wario
has a much stronger arm than Mario, allowing him to throw in multiple
directions. When holding an object or enemy, press and hold the 1 button to
bring up the targeting arrow, which is controlled by tilting the Wii remote.
Release the 1 button to throw whatever Wario is holding.
Not surprisingly, this function is brought into
the puzzle aspect of the game, which has you throwing objects at slightly
hidden switches to unlock doors, turn on conveyers and make hidden blocks
appear to access some of the game’s hard-to-reach areas.
Pound for Pound
In addition to Mario-esque features, Wario has
a few tricks of his own, including a handy ground stomp feature that knocks
some sense into dumb enemies. Unleash this move just by shaking the Wii remote
when Wario’s pound meter is full (it replenishes on its own every time the
move is executed). This is cool because enemies aren’t the only ones affected
by this ground-shaking feature. If you’re trying to reach a high platform and
there’s a block teetering above, you can pound the ground to shake it loose.
You can also use this move to free large icicles and raise or lower
ground-affected platforms (which move with every pound).
Other than that, motion functionality is kept
to a minimum. Shaking the remote while holding enemies may shake something out
of them, such as a bag of coins (which must also be shaken) or a health
replenishing item. You’ll also use the remote to steer (tilt left and right)
in the side-scrolling submarine stages.
Wario Land’s mesh of easy (but different from
Mario) controls and interesting graphic designs are very appealing. Boss
battles are cool and creative, as is the timed restriction, which forces you
to exit each level as quickly as possible after reaching a certain point. In
these respects, Shake It! delivers the same level of quality you’d expect from
a Nintendo-published action/adventure.
The few areas that disappoint, however, are
fairly significant. Starting with the currency system, players must collect a
specific number of coins to unlock new stages. This is nothing new to
action/adventure fans, but it’s a little tedious when playing through the game
for the first time. Whereas most action/adventures let you skip around, Wario
Land forces you to unlock entire worlds (each with four stages) before
continuing the adventure. So if you finish every open stage but don’t have
enough coins to buy the next world, you’ll have to play through them again to
earn additional funds.
Shake It! is overflowing with extra
collectibles and side missions to complete, mainly in the form of treasure
chest items and golden enemies that need to be eliminated. Some are very well
hidden – others are as obvious as a cactus in a desert. The thing is,
completing these missions and finding extra items is less fun than in other
Nintendo games. Many require you to jump in a special pipe that shoots Wario
out one side, giving him a tremendous (and continuous – until he crashes)
speed boost. The boost enables him to blast through special barriers. When
rushing through a stage, it’s very easy to make a mistake and run into
something impervious, putting an end to Wario’s speedy run. This is very
frustrating because you’ll often have to attempt the same mission 15 or 20
times before getting it right.
It’s also important to note that, despite the
many extras, Shake It! is a relatively short game. You can plow through most
of it in a night, albeit without unlocking any bonuses. That may be too short
for players used to the recent crop of Wii adventures (Mario Galaxy, Metroid
Prime, Paper Mario, etc.). But it’s still longer and more challenging than the
quirky WarioWare games.
|
Gameplay: 7.5
Good controls, interesting levels, impressive boss battles and loads of
extras make Wario Land: Shake It! a great game. The mission objectives to find
those extras, depressing currency system and short game length, however, bring
it down a few notches.
Graphics: 8.0
Wario Land: Shake It! has an excellent graphic design that helps it stand
out in the crowd of similar-looking 2D games. But I have to wonder: with thick
colored bars on both sides of the screen (creating the same effect you get when
watching a 3:4 aspect ratio DVD, AKA "full screen," on a widescreen television),
was this game originally designed for an older machine? Twilight Princess and
Super Paper Mario were once GameCube games (Zelda was still released on GameCube;
Paper Mario was not). It looks like Wario Land might have been as well.
Sound: 7.9
Surprisingly epic. Wario’s grunts and other sound effects are a tad annoying
at times, but the music is mostly amazing and fairly unique.
Difficulty: Easy/Medium
Not hard to rush through, but definitely hard to complete 100%.
Concept: 7.0
Nothing to blow minds or drop jaws; just a fun (and at times frustrating)
Wario Land sequel.
Overall: 7.5
Nintendo fans will want to play through Wario Land: Shake It! but may not
want to own it. The entertainment value is high enough to justify the thorough
exploration of each stage. But will this be one of those legendary games that we
can’t put down one year from now, five years from now or more? Probably not.