The original Assassin's Creed and its sequel were both lead by Ubisoft's former creative director Patrice Désilets, who also happened to work on Prince of Persia: The Sands of Time. Désilets has not been simply sitting around since he was fired by Ubisoft two years ago, in fact, he revealed that he was working on an episodic game titled Ancestors: The Humankind Odyssey earlier this year.
The game was originally described as a "third-person action-adventure survival episodic game," by Panache's official site, but Désilets has since gone into detail on the game in an interview with GamesRadar.
Désilets goal with the game is to tell the history of our own human evolution through episodic releases of different moments in time "when we did something unique." The game maker used the example of learning to stand as the potential focus of an episode, saying “Let’s tell the story of the ‘the day we did something unique. The first chapter is about being able to stand up. Let’s tell the story of this new feature. Why did we survive because of it?”
The episodes will not all be unique and separate from one another, even though “once you finish, you’re with left with nothing.” Eventually each episode, as unique from one another as they might seem, will stack up to something as “there is a continuity.”
Apparently, the game will be a balance between an open survival game and a linear game:
“The way we structure it, let’s do a 15 minute action sequence. I put you in an emotional state I want you to be in. And after that I leave you in a playground [to] survive. An open world where you grind your character. It’s linear, like Uncharted, then I’m leaving you in Rust, the game”.
The third-person aspect of the game will be presented in a 'documentary' style according to Désilets.
“We want to have a documentary twist in the presentation. To have a feeling that you're being followed around by a crew, you have a narrator there; BBC Earth style thing”.
Ancestors definitely sounds like an interesting game, one that is entirely unique from upcoming games. The trick will be making these concepts into a video game.