The last we heard of the delayed Legend of Zelda for the Wii U, it was from producer Eiji Aonuma. Speaking with Famitsu, Aonuma revealed that Nintendo was improving the game 'bit by bit' every day since its initial delay.
It looks as though Aonuma is ready to talk a little bit more about the game that might-one-day-release-on-the-Wii-U-but-will-probably-release-on-the-next-Nintendo-console. According to the producer, feedback from Skyward Sword has helped shape the upcoming game, but not too much. The developers have been careful not to make the game too predictable – that's why Aonuma had bring some kind of 'surprise' to the game.
“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise,” said Aonuma speaking with IGN. “If there’s a comment and they’re asking for certain element, I would think, 'Oh, why not interpret this in a different way that you wouldn’t expect?' That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.“
In the case of Skyward Sword, Aonuma and the development team learned from the world they built in Skyward Sword and have taken those lessons into the delayed Zelda game.
“We actually had some feedback from Skyward Sword, where people were saying, 'This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.' Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it."
Aonuma is being coy to a certain degree, we have ideas on what his 'view of an open world game' is, but we don't outright know. Hopefully though, the surprise is that the game will actually see a release instead of become The Last Guardian of the Zelda series.