Final Fantasy XV Getting Additional Chapters, Cutscenes and Playable Characters

Awesome, but what precedent does this hold for future game developers?

Final Fantasy XV has sold very successfully since release. Both fans and Sony are very pleased with the game, but the developers aren't quite done with it yet, and what they're still planning is quite strange.

Translated from Gamer.ne.jp Thanks to NeoGaf user Ultros, the developers plan on updating the game with short-term, mid-term and long-term goals.

Their short-term goals are to update the experience of Chapter 13. They share plans to upgrade the ring's magic, but don't give too much away due to spoilers.

Their mid-term goals include updating the second half of the game to further enhance the story. This includes adding additional event scenes that seem to flesh out character's backgrounds a bit more.

Lastly, their long-term goals include adding other main characters as playable characters. "We will also consider adding an avatar system to create original characters. In addition to this, we will continue to actively update so that various players can enjoy Final Fantasy XV for a long time."

Final Fantasy XV Getting Additional Chapters, Cutscenes and Playable Characters

An avatar system in a Final Fantasy game? On one end, that could be pretty cool, considering how high-fashion and cool the character models are, and additional story bits involving other characters are great. But the question the short and mid-term goals raises is: Will this hurt those who have already played the game?

These updates are free and welcome, but we'd like to play with a slippery slope argument and ask if this sets a bad precedent. Adding story content in a chapter that someone may have already passed seems to cheat them out of the experience. JRPGs have a long and rich history that has often resonated with gamers, but they've never been particularly known for their replayability. If someone misses a patched-in scene, they may never see it. This kind of update works best for open-world games like Assassin's Creed where back -tracking is part of the gameplay, but would it work in a more driven JRPG scenario?