We live in great times, my fellow Adeptus Astartes, there are several promising Warhammer 40.000 games being developed as we speak and Warhammer 40,000: Inquisitor – Martyr does its part in keeping the hype up.
Warhammer 40,000: Inquisitor – Martyr was announced about 8 months ago and it's one of many Warhammer 40.000 games being developed. This particular one is an open-world sandbox action RPG set in the massive Warhammer 40K universe. It puts players in the shoes of one of the inquisitors in the Caligari Sector, a sector filled with shadows who shelters heretical ideas and dangerous Xenos. This sector is also plagued by vicious Warp surges which can cut the contact with the rest of the Empire for a very long time. As a result, this sector easily slides into corruption and barbarism, making this a job for the inquisition.
Inquisitor – Martyr will have a huge consistent open world and even the starting system has a dozen planets in it, after that the sector just gets bigger and bigger as players unlock new subsectors. This is also where of a lot of attention from developer Neocore has been put – on the massive open world.
The story of the game itself will change depending on how other players play it, "turning the sandbox into a dynamically changing world". To make sure Inquisitor – Martyr does not feel repetitive and like a constant grind, Neocore has promised randomly generated quests. Stand-alone quests will have random objectives in them while the story quests will be written separately. These randomly generated quests coms from a long list of various objectives, and there are more than 50 different mission types to keep players entertained.
As if that wasn't enough, the maps themselves are also randomly generated, to an extent. Each quest will have a unique map that has been generated by randomly building it from different pre-made segments, like separate floorboard tiles in a boardgame that are constantly shifting around for each mission. These segments are made up for every thinkable Warhammer 40.000 setting like Fortress Monasteries, Research Facilities, Forge Worlds, you name it, they probably got it. Inquisitor – Martyr takes various tiles and assembles them for a unique experience each time. The outdoor settings will also feel unique to each planet, making that Warhammer 40.000 authenticity level even higher.
As if that wasn't enough Inquisitor – Martyr will also include "seasons" which will be free content patches. These seasons will introduce new enemies, threats, and new quests to make each season feel alive, and depending on how the players solve certain matters there will be certain consequences.
If Neocore can deliver on all of this then fans of action RPG's and fans of the Warhammer 40.000 franchise have something to really look forward to.
No release date for when Inquisitor – Martyr will be released has been announced, so stay tuned to GameZone for more news on Inquisitor – Martyr and all the other Warhammer 40.000 games.
Some Warhammer 40.000 games that do have a release date on the other hand, is Space Wolf and Deathwing. What a time to be alive.