Shadow of War may be delayed until October, but Monolith has promised that the delay will only make Middle-earth: Shadow of War even better. This past Friday, they hosted their regular Twitch live stream and on their latest episode, they explained the delay.
VP of Creative, Micheal de Plater explained:
"This build is old, there’s a bunch of stuff we fixed already. We’re embarrassed to even show it, our E3 build is light years ahead. The thing that we’ve learned during the course of making this game, is how much Shadow of War is bigger than the previous game in every dimension. The size of the game, the number of enemies, the complexity of the combat system, the Nemesis system…
The process of actually testing, debugging, fixing bugs is just absolutely massive. We know that when this game ships, the level of polish and stability and balance has to be that of Shadow of Mordor, so there’s a really high bar that we have to meet."
With many die-hard fans of the previous game, this standpoint is promising. Chips on developer's shoulders are usually what causes the downfall of many sequels. The vast increase in RPG elements and customization should have the same polish as the original game, Shadow of Mordor.
Shadow of War will be showcased most likely at Microsoft's E3 Briefing next Sunday at 2PM Pacific Time. Stay tuned to GameZone for more news on Shadow of War and the entirety of E3.