By some miracle, the world got a much-needed reprieve from the mainline Assassin's Creed games, and it's hard to argue that it looks like it was for the better. The game is going to feature a much more immersive world than any the series has delivered, solely on the idea that the game will be toning down the scripted events. Co-Director Jean Guesdon echoed as much in an interview with PC Gamer for Magazine Issue #308.
He said:
"When we started the game three-and-a-half years ago, we wanted it to be global, to be full, so this is why we aim for a fully seamless entire country now. We touched a bit on that with Assassin’s Creed IV: Black Flag, this sense of massive scale and total freedom, and we wanted to bring that on land, for the very first time, with an entire country. This extra year really allowed us to take the time to deliver on that high quality."
Having the game be less scripted means that the game has much greater opportunity for random and emergent gameplay opportunities, which has the potential to make every run-through unique.
Guesdon explained:
"For us, it’s something that we really want to push. We want players to have their own personal experience, which means less scripting and less hand-holding. We create a world, we place some content in it – we have dozens of quests, and people that you will meet who will tell you stories. But in between, when you’re in the world, a lot of things can happen. And no two people will have the same experience – it’s just not possible.We’ve reworked the AI so that all living beings in the world are real AI. The lions are hunting antelopes, the crocodiles are attacking hippos if there are any around, and the world is much more living than before."
All of this coincides with the fact that the game will feature real tombs that have been painstakingly researched and recreated with respectful accuracy to give players an authentic experience. Assassin's Creed: Origins releases on PC, PS4, and Xbox One on October 27th, 2017.
Source: [PC Gamer via WCCFTech]