Since Star Wars Battlefront 2's release in mid-November, the game has seen plenty of drama. After negative feedback from fans and press, EA/DICE removed the aggressive microtransaction progression system from Battlefront 2 with the promise of bringing changes to the game.
Today, Battlefront 2 was updated with a number of adjustments to the game's economy and progressions system. Beginning today, players will see a higher payout of Credits at the end of a game, more Credits from Arcade Mode, and more crafting parts from Daily Login Crates.
- The end-of-round payout has been increased. This is an area we agree needed to be buffed a bit, especially when it comes to rewarding players for doing well in-game. We're upping the number of Credits you get for a match across the board, and specifically bumping the top players on each team by even more.
- Earn 3X more Credits daily in Arcade Mode. It's been made clear that you were hitting the Arcade Mode Credit cap faster than we expected, so we wanted to alleviate that by increasing it to 1500 Credits. While we're still looking into ways to add more content into it the mode in the long-term, we think that this should help in the near-term for those who want rewards for completing the different scenarios.
- Daily Login Crates will now provide more crafting parts than before. You'll notice the change right away when you log in. Crafting the Star Cards you want will help make sure you're progressing in the direction you want, and we absolutely wantto empower that. This should help you get where you want to go faster when it comes to crafting and upgrading.
This update comes ahead of tomorrow's update, which will bring 'The Last Jedi Season' with factional challenges and rewards. In addition to new challenges and rewards, the event will bring free new heroes (Finn and Captain Phasma), maps (Crait – Galactic Assault Mode; D'Qar Starfighter Assault Map), and vehicles (Tallie Lintra's RZ-2 A-wing).