Dreamcatcher
Interactive announces the September 2001 release of Frank Herbert’s Dune an
action and adventure game in Frank Herbert’s cult world.
The
legend of Dune lives on.
In
the year 10191, the Houses Atreides and Harkonnen are fighting a bloody battle
for control of the sand planet Arrakis (Dune). It’s only resource: Spice,
giving those who possess it a very long life and greater powers. Two Atreides
will survive the all-out massacre organised by Baron Harkonnen with the help
of the Emperor: Jessica, the Duke’s concubine and Paul, his son and heir to
the throne. The Baron now has only one thing on his mind: revenge. The pair
successfully escape and find refuge with the Fremen, a native tribe of Arrakis
who are nomadic, mysterious and fiercely independent.
Paul
spends two years with the Fremen. He must first earn their trust, then
demonstrate his courage so that they will recognise him as their Messiah, the
one who will bring them true freedom and make Dune a fertile planet.
During
these two years, the player takes on the role of Paul. The story line revolves
around him and his integration into the very heart of the Fremen tribe. Spies,
intrigue and assassination attempts are everyday occurrences for Paul at this
time in his life and the atmosphere is clearly felt and perfectly reproduced.
To demonstrate his bravery and worth, Paul takes on many missions. He must
destroy the Spice smugglers, harass the Harkonnen, sabotage factories, find
hiding places for stockpiling Spice, etc. During these missions, he explores
all known places on Dune and is able to perfect his fighting techniques, for
battle and knife combat, and practise the powers that make him such an
exceptional being.
The
essence of the game is based on action, but action filled with finesse and
discretion. The art of infiltration, of going unnoticed and striking the
enemy, stealing plans and information without the enemy noticing…these are
the aims of the operations led by the Fremen in preparation for their final
attack…and the ultimate fight for Independence.
DUNE
is a full 3D-realtime game, 2/3 action, 1/3 adventure, developed by Cryo and
Widescreen Games, bringing together a production team who have in the past
worked on many great projects such as Outcast, Prisoner of Ice, Alone in the
Dark III, and Worms.
Further
information to follow in the months to come.
Annette
Béchamp DreamCatcher
The
Adventure Company
[email protected]
www.dreamcatchergames.com
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