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[Watch] The “first playable” gameplay of Psychonauts 2 has been revealed by Double Fine
Psychonauts 2 has been kept mostly in the dark and out of the public eye, outside of the backers on Fig. But it looks...
Psychonauts is being given away for free on Humble Bundle
If for some reason you don't already own Psychonauts on PC, today and tomorrow are your lucky days. Humble Bundle has decided to give...
Review: Psychonauts in the Rhombus of Ruin is the return to Psychonauts we’ve been...
Platforms: PlayStation VR
Developer: Double Fine Productions
MSRP: $19.99
Introduction:
It’s been awhile since we’ve seen or even heard about a new Psychonauts. You remember Psychonauts, right? The cute adventure...
Starbreeze signs Psychonauts 2 publishing deal, game to release in 2018
It's been about a year since Psychonauts 2 was successfully backed on the steadily growing crowdfunding platform, Fig. News on the game's progress has...
Five games more go backwards compatible for Xbox One
Microsoft's Major Nelson has revealed that five more Xbox 360 games have been made available on the Xbox One via backwards compatibility.
Among the five new...
Psychonauts 2 successfully crowdfunded for $3.3 million
With five days to go in its Fig crowdfunding campaign, Psychonauts 2 has been successfully funded when it reached its goal of $3.3 million...
Double Fine’s Hack ‘n’ Slash will soon hack into Steam Early Access
After jumping from theory to prototype to playable, Double Fine’s puzzle adventure game Hack ‘n’ Slash is now aiming for Steam Early Access before...
Broken Age contains 1,181 cutscenes (and other random facts)
Double Fine's latest adventure game is on sale, and to celebrate, the developer put together a lengthy list of production facts.
Broken Age is 33...
Broken Age Part 2 funding complete thanks to Steam sales
Splitting adventure game Broken Age into two parts and releasing the first half on Steam early has apparently paid off for developer Double Fine...
Weekly Wrap-Up: Living in the Broken Age
Content just keeps piling up here on GameZone. We're of that whole "can't stop won't stop" philosophy, which means we won't stop ... because...