GAME SUMMARY
In Battles of Norghan, you manage a clan consisting of members and
mercenaries of many different fantasy races and classes recruited by you from
the mercenary camp on an auction basis by offering one of the five types of
contracts with a better pay than what the competing clans have bid for the unit
if they have.
You buy them equipment, spells, train them and get prepared for the next
battle while viewing various ranking tables and statistics. Those battles are
mostly between clans in the same division or cup and sometimes even challenge
battles. Battles are based on turn-based strategy and you and your enemy take
turns to issue commands to the units.
In battles you move the creatures with a mouse or hotkeys, attack enemy
creatures with one of the ranged or melee attacks and use spells to aid your own
units, summon creatures or to kill- or weaken enemy units. Your members and
mercenaries will learn to fight better as they improve their skills in battles
and in the training camp.
The maps are randomly generated with realistic algorithms and they contain
all sizes and shapes of rocks, flowers, plants, bushes, trees, rivers, ponds,
lakes and bridges. This means that every time you have a battle, you will battle
it out in different terrain ("map"). There are four very different terrain
themes; grass, lush grass, dirt and desert.
The ultimate goal of the game is to get to the premier division and win the
division. You start from the 8th division and if you win enough battles during
the season your clan will get in the next division. You lose if you are the last
clan in the 8th division at the end of a season or if your gold debt is too high
to the supporting noble.
The game is quite complex and features a lot of neat details, making the game
hard to master but still being easy enough to learn for even the less
experienced players. The design part of this game propably took about as long as
making it. This means that a lot of thinking, time and balancing were done to
even the smallest parts of this game.
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