GAME SUMMARY
Meet Delaware St. John, a young detective with a unique gift for solving
mysteries. Through an ability he cannot explain, he is contacted from beyond the
grave by wayward spirits that seek peace and final justice.
Delaware is awakend late one evening to the cries of voices begging for his
help. Just before midnight he finds himself in the rotting remains of the
building once called Morrisville Manor. It’s been abandoned for years with
stories of hauntings and a history of strange, tragic events. It doesn’t take
long for Delaware to discover that the stories are true and it’s up to him to
set things right. But it will take more than brains to avoid being consumed by
the Curse of the Midnight Manor. Something evil stalks Delaware through the
halls of the decrepit building.
Luckily for Delaware, his assistant Kelly has equipped him with a
communication device that allows her to follow him along on the mystery from
their office. With this device he can send Kelly sounds, images and scans of
whatever he finds. With her researching skills and his psychic gift, Delaware
can get the missing pieces of the puzzle and just may survive the night.
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