GAME SUMMARY
Somewhere between heaven and the underworld — in the center of a quiet lake
— stood an ancient castle known as Aventheim. One night, without warning,
denizens of the netherworld emerged and slaughtered the kingdom; nary a soul was
left alive.
Within an abandoned, long-forgotten church deep in the woods, a wisp is set
free. Bereft of memory, it is drawn toward the monster-infested castle and
re-awakens the souls of the vanquished knights, leading them back towards the
fallen stronghold to confront the very forces of evil that took their lives.
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