August 28, 2007
ACE Team Licenses Source for Fantasy-Action
Game
ACE Team today announces it has licensed the
Source engine-the core technology behind Half-Life 2-for an action-fantasy game
in development for the PC
Zeno Clash is an action game with a strong focus
on melee combat set in a punk fantasy world. Featuring up close and brutal
combat in a first-person perspective, the game is played in battle scenarios
where the adversaries are always dangerously close and the use of exotic
firearms and artifacts is a commodity. The new close combat mechanics are a
deviation from traditional shooting in the FPS genre that will feel fresh for
players.
The first chapter is set in a fantastic & chaotic
world where the main character has been exiled from his clan and hunted down by
his own brothers. A desperate journey past the forbidden desert will bring him
to the end of the world.
"Working with Source gives us the features,
tools, and flexibility we need in an engine to bring to life a game world beyond
anything seen before," said Andres Bordeu, game designer with ACE Team. "Source
is an incredibly flexible engine that lets us create environments with rich
visuals, expansive and highly-detailed believable characters that interact with
players in intelligent-and challenging-ways. We look forward to delivering a
fantastic experience to gamers in 2008."
"We’re pleased that the ACE Team has chosen the
Source engine for their promising debut game, which will expand the use of
Source into new gameplay and visual styles," said Jason Holtman, director of
business development at Valve. "As we continue to evolve the Source toolset, we
will continue the tradition of supplying underlying technology for such
innovative projects."
ACE Team is a new studio located in Santiago,
Chile comprised of professional game designers, artists, and programmers who
have worked on a number of games for both PC and Xbox Live Arcade platforms. For
more information about ACE Team and its Source-based game, please visit
http://www.aceteam.cl/zenoclash/.
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