Ubisoft laid out their November plans for Assassin’s Creed Origins, which is highlighted by ‘Trial of the Gods’, but before they can get there, a patch has released for the game bringing fixes and new features for photo mode.
New Photomode features like a camera roll and the addition of filters. On top of that, a bunch fixes have been released across all platforms.
You can check the additions and fixes out below:
Patch 1.0.3 Notes
Patch Size:
- Xbox One: 1.8GB
- PS4: 1.5GB
- Uplay PC: 1.3GB | Steam: up to 1.1GB
Patch Highlight
New Photomode features:
- Implemented camera roll
- Implemented multiple effect types in Photo Mode including: depth of field, exposure, vignette, temperature, tint, saturation, and noise
System
- Improved stability and performance
- Improved some visuals and looting issues on incapacitated or dead NPCs
- Fixed multiple loading issues when getting back to playable character after using Senu
- [PC] Fixed various issues in VRAM Meter
- [PC] Fixed various issues in multi-monitor mode
Graphics & Audio
- [Xbox One S][Xbox One X][PS4/PS4 Pro] Added HDR TV support
- [Xbox One X] Added 4K support on Xbox One X
- [Xbox One] Added Dolby Atmos support
- Added audio feedback on conflict warning
- Added audio feedback when sheathing and unsheathing weapons with Aya
- Added splashing sound when falling in water while mounted
- Integrated Japanese voice overs in Military points of interest in certain languages
- Fixed issue were dialogue lines could play twice
- [PC] Fixed geometric explosions and artifacts after applying options without restart of the game
World
- Improved some textures stretches and flickers
- Improved world visual when riding horse at high speed
- Improved multiple spawning positions for NPCs and animals
- Improved level of details in different locations
- Fixed multiple lighting issues
- Fixed some floating objects
- Fixed water visual close to ships at night
- Fixed looting issue on a chest inside Cyrene Barracks
Gameplay
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Spoiler: Show
- Added rumble and visual feedback to Charge Heavy Attack while mounted
- Allowed player to Assassinate an enemy while in fight with another group of enemies
- Allowed Kill Loot ability in bare handed combat
- Improved playable character, NPCs, and animal navigation
- Improved NPCs reactions
- Improved smoke bomb throwing usability
- Improved spawn locations when reloading checkpoint in the Cyrene region
- Improved controls on mount
- Balanced damages when executing an Overpower Chain Throw
- Prevented sandstorm from appearing over water
- Prevented performing Overpower ability on allies
- Prevented playable character from changing stance during dialogue scenes
- Fixed various issues with the playable character being stuck in overheat stance, in haystacks, or in the world geometry under certain circumstances
- Fixed an issue preventing players from picking up arrows in some circumstances
- Fixed an issue preventing players from interacting with loot bags dropped inside cages
- Fixed an issue where screen would briefly turn black when entering pause menu while in Stone Circle activity
- Fixed an issue where the thrown weapon could sometimes not hit the intended enemy when using the Overpower Chain Throw ability
- Fixed an issue with Critical Attack ability where playable character could sometimes not reach his target
- Fixed an issue with caged lions attacks not dealing any damage
- Fixed an issue with Ledge Assassination on sleeping enemies
- Fixed an issue with Sickle Swords, Heavy Blunt & Scepter Classes not able to transition from Charged Heavy Attack to Charged Light Attack
- Fixed visual effect on Sickle Sword’s Charged Light Attack
- Fixed an issue where arrows could sometimes not hit a moving enemy when locked on him
- Fixed some inconsistencies when using the Parry ability with Sickle Swords
- Fixed weapon rotation when releasing a Charged Heavy Attack
- Fixed camera movement while being locked on to an enemy
- Fixed an issue where the playable character could lose health when parrying
- Fixed an issue with Captains’ throwing knives not dealing damage
- Fixed an issue where player could not loot animals in water while being on ground
- Fixed an issue where playable character would leave shield stance upon throwing a Smoke Bomb following a Dash action
- Fixed an issue where the hidden blade would lose its upgrades upon respawning
- Fixed an issue preventing the predator bow to hit targets in water
- Fixed multiple issues with counterweights in Adorer of Thoth Tomb
Quests
- Improved various cinematic transitions
- Improved level of detail during several cinematic sequences
- Improved NPC behavior in the Amanai Cave during the “Water Rats” quest
- Improved cinematic during “The Lizard’s Mask” quest
- Improved multiple spawned positions for NPCs and animals in quests
- Altered Present Day to prevent Leyla from taking unwanted paths back to the Animus
- Fixed issue with the interaction with NPCs the Cat and Mouse quest
- Fixed out of bound issues in Present Day
- Fixed an issue where enemies would enter into conflict with playable character during the walk and talk for “Old Times” quest
- Fixed an issue where Jeska would run after stray hippo’s during “Smoke over water” quest
- Fixed an issue where cinematic would not end unless skipped during “Taste of Her Sting” quest
- Fixed an issue where Gennadios could stay stuck on horse during “Gennadios the Phylakitai” quest
- Fixed the cinematic trigger during the boss fight of “The Lizard’s Mask” quest
- Fixed an issue where assassination celebration would appear prematurely during “The Battle of the Nile” quest
- Fixed an issue preventing the world from load properly during “The Final Weighing” quest
- Fixed an issue where Taharqa could stop moving during “The Scarab’s Lies” quest
- Fixed an issue where Nikias would spawn far away from chariot after failing during “Wild Ride” quest
- Fixed an issue where the playable character could remain stuck in a dialogue scene in “What’s Yours Is Mine” quest
- Fixed an issue where “Pompeius Magnus” quest would not appear in the “Completed” section of the Quest Log
- Fixed an issue that could cause an infinite loading after completing “May Amun Walk Beside You” quest
- Fixed an issue where the beggar could remain stuck while climbing a rock near Omorfi Villa in ’A Dream of Ashes’’ quest
- Fixed issues with unwanted NPCs or animals appearing in cinematics camera shots
- Fixed an issue where Meketre could not enter in combat mode during “The Hungry River” quest
- Fixed an issue sometime preventing the interaction with Hotephres in ‘’Shadya’s Rest’’ quest
- Fixed an issue where playable character would light himself on fire when lighting some torches
- Fixed an issue that could prevent the final part of “Aya” quest from starting
- Fixed an issue that could prevent Nikias from mounting chariot during “Wild Ride” quest
- Fixed an issue that could prevent Bayek from interacting with chests while holding his gear during “The Scarab’s Lies” quest
- Fixed an issue that could cause the hay bundles to fall out of world during “Abuse of Power” quest
- Fixed an issue where Bayek could be killed during a black screen transition when completing ‘’The Scarab’s lies’’ quest
- Fixed various issues preventing objectives from updating in various quests
Activities
- Increased Rewards in Hippodrome and Arena
- Fixed an issue where the recover prompt would disappear too fast in Hippodrome
- Fixed an issue with the Leaderboard not updating properly in the Arena or Hippodrome
- Fixed an issue that could prevent the player from progressing after the Duelist I encounter in the Arena
- Fixed the Arena’s entry gate that could remain open
Photomode
- Implemented camera roll
- Implement multiple effect types (depth of field, exposure, vignette, temperature, tint, saturation, noise)
- Improved visual grid to follow ‘Rule of Thirds’ principle
- [PC] Improved M&K controls
- Disabled Photo Mode when in Stone Circles
- Disabled critical messages when in Photo Mode
- Disabled filter selection during composition mode
- Fixed issue where placing a waypoint on a photo thumbnail would display an infinite loading symbol
User Interface
- Added back button icon to locked menu pages
- Added category filters in the Gear page of the Store
- Added a completed activity panel to some activity locations
- Added indication of the currently equipped gear in the shop upgrade menu
- Added a hold gauge to ‘Follow Road’ input representation
- Improved the loot icon when purchasing a Heka Chest
- Updated the Tame Animal ability description in the Ability Tree menu
- Reduced text size in Arena wave display to prevent display issues in some languages
- Corrected the number of Completed Quests visible in its section of the Quest Log menu
- Fixed some critical message from appearing even if HUD is set to minimal
- Fixed health bar display when aiming at Ptolemaic Champions
- Fixed missing Quest Icon in Daily Quest
- Fixed issue preventing research folders from opening in Present Day menu
- Fixed material icons display when deploying Senu
- Fixed an issue where the combat feedback could remain visible after combat ended
- Fixed an issue where the “God Slayer” Ubisoft Club Action and Badge were not unlocked upon meeting the proper requirements
- Fixed an issue where world map would be desaturated if opened inside a tomb
- Fixed inconsistencies in crafted gear preview stats when item was already fully upgraded
- Fixed refresh issue where the Ancient Maps Pack remains present in the Store after purchasing any other Map
- Fixed last row of the Trinkets menu not being displayed correctly in inventory page of the menu
- Fixed several issues with suggested level for quests in the menu
- Fixed ellipsis glyph in Japanese, Korean, and Traditional Chinese fonts
- Fixed various visual and functionality, menu issues
- [PC] Added Very Low value for Clutter Graphics option
- [PC] Added tooltip images for all Graphics options
- [PC] Added Lock Sensitivity option
- [PC] Improved M&K controls in Eagle Mode and Stone Circles
- [PC] Improved warning feedback on key mapping repetition
- [PC] Removed the option to control quality level of Global Illumination
- [PC] Hid the playable character from the Performance Tool page
- [PC] Fixed overlapping button icons in the Block and Aim tutorial text when dual keys are assigned to these action
- [PC] Fixed the Tobii Eye Auto Pause function when Auto Pause Delay is set to 5/5