While we work our way towards the October release of the Egypt-based Assassin's Creed Origins, the developers have slowly been detailing aspects of the game.
Assassin's Creed Origins' director, Ashraf Ismail, answered a series of questions regarding the game's level cap, skills in the game, and more a couple of weeks ago and now he's back at it again in the latest issue of OPM (via GamesRadar).
According to Ismail, the team is bringing tombs to Origins that are being created from actual tombs. The developers are using photos to recreate the tombs, but of course, they are adding their own twist.
"We have quite a few tombs in the game, and they range from being classical puzzles to navigation puzzles and navigation challenges. A lot of them are actually built off of the actual true tombs that we’ve researched."
So we put a lot of effort into recreating these tombs. Everything that is actually known we’ve mapped it out, we have images, we have research that’s been done on tombs, we actually try to replicate it as close as possible. So for example, the Greek pyramid, all the chambers, all the corridors are an authentic representation. Now, of course, we have a bit of fun and go a bit further, like, what are the secret chambers that have not been discovered yet?”
Assassin's Creed Origins releases on October 27th for Xbox One, PlayStation 4, and PC.
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