After a year from its original PlayStation 4 launch, Axiom Verge has finally received its PS Vita release date.
Axiom Verge will be hitting the Vita later this month on April 19. The game will be cross-buy which means if you already purchased the game for PS4 you get the Vita counterpart absolutely free.
The man solely behind the indie title took to the PlayStation Blog to give a little context on why the port took so long, here's what he had to say:
I’d like to give a little bit of context on what took so long. When I started development of Axiom Verge, I was using a development framework called XNA. Support for XNA was abandoned, so the community created an open source version of XNA called MonoGame. Sony told me they were working to get MonoGame supported on both PlayStation 4 and PS Vita. I knew that Axiom Verge would be great on a handheld, so I jumped at the opportunity.
Tom Spilman from Sickhead Games was in charge of the porting process. Porting an engine to a new platform is an incredibly complicated task, yet he was able to pull it off easily for PlayStation 4. After the PlayStation 4 version was done, however, porting it to Vita turned out to be a lot more challenging. Optimizing an engine is slow and painstaking work. As the months ticked by, Tom was feeling a great deal of pressure to get MonoGame working.
In addition to the Vita port, players can also expect a Xbox One and Wii U version in the months to come. No details on a release date or release window were revealed.
Axiom Verge released last year leaving its mark on the gaming community, for those who have yet to try the game, check out our review right here.
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