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Batman: Arkham Origins combat: ‘If it’s not broken, don’t fix it,’ reasons Warner Bros.

When it comes to possibly redefining Batman: Arkham's combat, Warner Bros. Montreal is taking the "If it's not broken, don't fix it" approach with the newest installment, Batman: Arkham Origins.

"We don't want to invest a ton of energy into maybe improving that but maybe breaking it," reasoned senior producer Ben Mattes. Given the smooth, polished gameplay of Batman: Arkham City, it's hard to argue with his approach. Arkham City received rave reviews from critics and fans alike, which is part of the reason some were initially upset when it was announced Rocksteady is not be developing the third game in the franchise.

"We definitely have introduced elements to combat that… add new layers, new opportunities, and new tactics," Mattes offered. In the demo experienced by Game Informer, they noted a similarity in gameplay, but did detail a few minor changes, such as Batman's ability to make mistakes.

"This guy makes mistakes," creative director Eric Holmes said of the differences in Batman between the previous Arkham games and this. "He's not walking through doorways and trapping his cape in them, but he makes awesome mistakes by pushing things too far." An example provided by Game Informer included a scene where Batman took things a little too far and accidently choked a suspect out. "These are things that he learns from as he goes through the story. He doesn't make the same mistake twice."

For more information on Batman: Arkham Origins, check out the latest Game Informer here. The game is slated for release on October 25, 2013, for Xbox 360, PS3, Wii U, and PC.

Matt Liebl

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