MAP & MODES
VEHICLES
Attack Plane Changes:
Improved Underused Attack Plane Variants:
CHANGES TO FIGHTER PLANE VARIANTS:
Dogfighter
Bomber Killer
Changed active ability from speed boost to emergency repair. Swapping speed boost and emergency repair on the Dogfighter and Bomber Killer should help both variants in their respective roles. Speed boost gives the Dogfighter a maneuverability edge over the other Fighter variants, and emergency repair gives the Bomber Killer a better chance of surviving tail gun fire from Bombers and Attack Planes.
Increased field gun damage against light vehicles. Armored cars will no longer take less damage than light tanks from field gun hits.
CHANGES TO FT PACKAGES
Close Support Tank:
Increased 37mm HE ammo from 4 to 5.
Replaced Secondary Case shell with Coaxial LMG. These changes should help this tank better fulfill its general purpose role.
Flanker Tank:
Increased reload time on the autocannon from 2.5s to 3.75s.
Increased HE autocannon direct damage from 15-10.5 to 17.5-12.5.
This results in a 20% reduction in cannon uptime. The direct damage increase will offset the lower uptime against vehicles when targeting vehicles. These changes should make the Flanker slightly less effective against infantry.
Howitzer Tank:
Corrected primary weapon to HMG as shown in customization, this was actually LMG. The more powerful HMG should help offset its limited firing arc when compared to the Coaxial LMG of the Close Support Variant.
Changed driver secondary weapon from case shell to flamethrower on the A7V Flame Tank Variant. This change will reinforce this variant's role as a close range tank.
Added third person freelook to the FT Howitzer Variant. Missed this one with the other tanks because the normal version has a turret that can rotate 360 anyway.
Added rear firing Tankgewehr as driver secondary weapon for the Tank Hunter Landship Variant.
Enabled driving and third person camera while using driver rear guns in the Squad Support and Tank Hunter Landships.
Improved MkV Mortar Landship Variant Changed secondary mortar shell from airburst mortar to heavy mortar. Heavy mortar does much more damage and is effective against both infantry and vehicles, but has a much longer reload.
Replaced alternate smoke and gas mortar shells with track repair and vehicle smoke equipment. These changes should make the mortar Landship more viable as a combat vehicle, rather than sitting in mortar stance in the backline.
Fixed a bug with third person aiming on vehicles that caused a bullet to not fire in the correct direction when aiming at a soldiers head while they are on a horse.
WEAPONS & GADGETS
Changes to bayonet charge:
Activated aiming speed modifier during prepare state as well as charge state. This means a player can rotate a maximum of 50 degrees during the prepare state. Also added an input modifier disabling strafe while charging.
Adding subtle boost to third person footsteps when bayonet charging to increase threat awareness. Boosted volume of Enemy VO for Bayonet Charge when close to player.
Slightly reduced maximum turn rate while charging.
Removed damage reduction while in charge. Weapons will now hit charging players for normal damage.
Fixed bug where Bipod Audio could persist when switching to secondary weapon.
Tweaked criteria for cross-class medal to require single shot rifles.
Added UI for grenade resupply.
Reduced the occluder size for the scope glint from 0.25m to 0.15m to hide it behind walls better.
GAMEPLAY
CONTROLS
NETCODE
May's update for Battlefield 1 brings roughly 2.65 GB of tweaks, nerfs and buffs to the game, including alterations to maps, modes, vehicles, weapons, gadgets, gameplay, controls, and netcode.
Following this update, you shouldn't see your first-person camera get stuck during the Pigeon Carrier Artillery camera sequence on the Assault Tank in Spectator Mode or see the Spectator camera go missing from the map on Frontlines, Verdun, and Soissons.
As far as buffs and nerfs go, some vehicles, weapons, and gadgets have seen some tune ups. As far as vehicles go, the Dogfighter now has a new secondary weapon, Incendiary Ammo that does greatly increased damage to plane parts. The Bomber Killer will deal increased field gun damage against light vehicles. The Flanker Tank has seen an increase in reload time for the autocannon (2.5s to 3.75s), as well as increased HE autocannon direct damage from 15-10.5 to 17.5-12.5.
The update has also fixed wrong hit indicator display when dying and fixed latency displays for servers. That's not all that the May Update brought, so be sure to check out the detailed patch notes on the following page.
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