Today's mandatory update will bring a Spectator Mode, adjust the resupply timers for grenades, and bring a number of changes that will tweak weapon balances, as well as fix various bugs.
WEAPONS AND GADGETS
The way grenades resupply has changed with this release. The goal for these changes is to reduce the amount of grenades available while getting constantly resupplied, as it is common in choke points, without making resupplies unnecessarily long in other gameplay.
Similar to some gadgets, all grenades slowly resupply when out of ammo. This resupply is greatly sped up when near an ammo crate.
The resupply timers are as follows:
Frag: 36 seconds
Light AT: 36 seconds
Impact: 36 seconds
Incendiary: 36 seconds
Gas: 27 seconds
Mini: 24 seconds
Smoke: 18 seconds
Resupplies are 3 times as fast near ammo crates
Reduced Smoke, Gas and Mini Grenade ammo from 2 to 1
Ammo pouches currently no longer resupply grenades
These changes are subject to tweaking in future releases.
MG 08/15:
Decreased horizontal recoil from 0.7 to 0.3
Full accuracy is reached one shot earlier
Fixed bad reload timers on M1911 Extended:
Tactical reload time increased from 1.4 to 1.6 s
Empty reload time increased from 2.3 to 2.6 s
Reload threshold reduced from 1.1 to 0.78
Fixed staged reload timers
Fixed an issue where the MG 08/15 would overheat much faster on PS4 and XB1 than on PC and set the new overheat threshold to 67 bullets
PS4: Fixed an issue where the MG 08/15 was overheating too fast and set the new overheat threshold to 67 bullets
Xbox One: Fixed an issue where the MG 08/15 was overheating too fast and set the new overheat threshold to 67 bullets
M1903 EXPERIMENTAL:
Reduced rate of fire from 450 to 360
Increased close range damage, allowing it to kill a healthy soldier with 4 hits within 16 meters
Self-Loading Rifles and Pieper M1893:
Made recoil decrease smoother
Most recoil values were tweaked, but are not comparable to previous releases
Updated the way the CONTROL value is calculated to better represent the amount of recoil that players have to compensate for
Self-Loading Rifles
Fixed an issue where spread would reset too quickly after firing
Reduced base spread increase per shot of self-loading rifles from 0.25 to 0.2
Decreased base spread decrease per second from 3.75 to 3
Decreased the spread increase per shot bonus in ADS that Marksman, Sniper and Optical versions get to maintain the old effective spread increase per shot values of 0.125
Added a small bonus to spread decrease per second for Marksman, Sniper and Optical versions
Reduced the number of magazines carried by the M97 Trench Gun by 1
LMGS
Increased moving hip fire dispersion by 0.25 degrees
Fixed incorrect CONTROL values for Low Weight LMGs
MADSEN MG
Reduced first shot recoil multiplier from 1.9 to 1.8
Reduced horizontal recoil from 0.6 to 0.55
MP18
Reduced vertical recoil from 0.38 to 0.35
Reduced Experimental third shot recoil multiplier from 1.8 to 1.5
Doubled Experimental spread decrease per second in ADS
AUTOMATICO M1918:
Reduced vertical recoil from 0.44 to 0.40
Increased horizontal recoil from 0.8 to 1.2
Increased Trench and Storm first shot recoil multiplier from 2.65 to 2.8
Decreased Factory first shot recoil multiplier from 2.65 to 2.33
Increased Factory recoil decrease from 12 to 16
Increased Frommer Stop Auto horizontal recoil from 1.0 to 1.2
HELLRIEGEL 1915:
Increased 1915 horizontal recoil from 0.8 to 0.95
Overheating now cancels ADS
Increased moving hip fire dispersion by 0.25 degrees
GRENADES:
Increased Impact grenade minimum time before explosion from 0.7 to 1.0 seconds
Increased Incendiary grenade minimum time before explosion from 0.67 to 1.3 seconds
Increased Mini Grenade damage from 65 to 72
Decreased inner blast radius Light AT Grenades from 2.0 to 1.5
Decreased inner blast radius Assault AT Grenades to 1.5 from 2.0
Reduced Tripwire INC ammo from 2 to 1 to better account for its high damage and AOE
CROSSBOW:
The crossbow launcher now regenerates all its ammo even when not reloaded
Increased auto replenish time from 15 to 25 seconds
K bullets now resupply in 2 s rather than 5
Reduced suppression by friendly gas and prevented coughing at low levels of gas suppression
VEHICLES
AA CANNONS:
Removed blast and impact impulse to prevent them from pushing and rotating planes
Reduced impact damage to planes by 50% for fighters and attack planes and by 40% for bombers
Fixed an issue where players could get the crosshairs back after pressing E while zooming in a vehicle in Hardcore
The bomber will no longer destroy certain structures when crashing in to them
Fixed an issue with certain vehicle gunner seats where the ADS stopped working once the weapon has been overheated.
Fixed an issue where the UI did not update correctly when using certain gunner seats in the Heavy Tank
Fixed an issue where the Armored Car turret accuracy was off, it’s now aligned with the cross hair
A7V
Reduced A7V flamethrower range from 44 to 24 meters to better match the VFX
Reduced A7V flamethrower speed inheritance and velocity and increased time to live for more predictable behavior
USER INTERFACE
EMBLEM REPORTING
NOTIFICATIONS
UI IMPROVEMENTS
Added Behemoths and Full Magazine settings for use with Custom games
Improved the kick reason when banning players
Improved the Kick and Ban flows from the in-game admin
UI BUG FIXES
Fixed bug where the title could hang if losing network connectivity while matchmaking into an Operation
Navigating Battlepacks on Loading screen after entering a second time
Issue with navigating BF4 assignments from BF1
Rare occurrence where a number would be shown instead of game server name in the server browser
Utilizing $ in server filters now works correctly
Rare crash when watching video in the UI for many hours
Favorite star can now be seen when the favorite server is selected in the server browser
Fixed hang issue when loosing connectivity on "Get Battlepacks" screen
Battlepacks shortcut now updates correctly on home screen
Removed incorrect progress bars from vehicle stats
Disabled order part of commo rose in Team Death Match
Fixed text alignment EOR Map voting in the Arabic version of the game
Fixed text alignment in the Customize Soldier screen in the Arabic version of the game
Fixed several typos present in various Codex descriptions
Fixed an issue that caused the player list in the deploy screen not to be selectable as intended
Soldier inventory now properly displays on HUD when option is set to always show.
Fixed an issue where the Squad XP boost percentage number is shown out of place in the Arabic version of the game
Minor text changes to Achievements
Fixed an issue where the "Party Join" notification would still be active after the notice would disappear
Sidearm skins are now visible in the kill card
Fixed an issue where there was overlapping Arabic text on the Medals screen
The Grenade Crossbow now has a correct Codex image
Players are now rewarded with corresponding Dog Tag for obtaining Service Stars with the Crossbow Launcher
PC: The skip button for the Battlepacks unboxing sequence no longer appears twice when using a gamepad
PC: Shoulder button indicators no longer appears and disappears when using a gamepad
PS4: Fixed bug occurring if purchasing PS Plus while being invited to play
GAME IMPROVEMENTS
GENERAL IMPROVEMENTS
RSP
Whole Magazine Reload. This setting will discard all remaining bullets in a clip when reloading.
The Flare Gun is no longer available when choosing "Melee" only in the server configuration
Reduced the intensity of the fog on Giant's Shadow
The first of four Battlefield 1 expansion packs for Battlefield 1, They Shall Not Pass, is rolling out to Battlefield 1 owners today bringing a slew of new content with it. If you subscribed to the Premium Pass, you'll be getting the French Army faction, four maps, new vehicles, a new Elite Class, weapon, and a new game mode. The expansion is rolling out across all consoles with a staggered release today.
If you did not purchase a Premium Pass, 'They Shall Not Pass' will be available in two weeks, on March 28th.
That's not all, though, there are a number of tweaks coming along with the patch – including some new content. This additional patch will bring new features to every Battlefield 1 player, not simply to those that purchased a Premium Pass.
This update can be found details on the following page. Details on They Shall Not Pass can be found below.
The expansion pack and update contains:
4 new maps with big contrasts
2 new immersive Operations
The French Army
1 New elite class – The Trench Raider
1 new Assault Tank
1 new Behemoth – The super-sized tank “Char 2C”
6 new unlockable Primary weapons
4 new melee weapons
1 new game mode – Frontlines
A new type of skins in Battlepacks
New melee puzzles in Battlepacks
Play as party improvements – Party Leader
Details on these items can be found below
DEVIL'S ANVIL
Engage in this infantry focused Operation taking place on Verdun Heights and Fort De Vaux. Fight your way up the fiery inferno and progress down underground to secure the victory. Make sure you let the Trench Raider lead the way and strike fear in your opponent’s hearts as he gets up close and personal with his raider club.
BEYOND THE MARNE
Start your engines. In Beyond the Marne players will engage in vehicular warfare across the Soissons and Rupture maps. Use the size of these maps to take control over the battlefield and wreak havoc on your opponents with the new Char 2C super-sized tank Behemoth as the sound of its menacing engines approaches the battle.
THE FRENCH ARMY
Hardened and fearless, the French Army joins the fight in Battlefield 1 They Shall Not Pass. Don the faction’s characteristic blue uniform, and participate in the brutal defense of your homeland. The French Army has the classic Battlefield classes of Assault, Support, Medic and Scout. In addition to the Tanker, Pilot and Cavalry Vehicle Kits and the Sentry, Tank Hunter and Flame Trooper Elite Classes. There is also the new Trench Raider Elite Class.
THE TRENCH RAIDER
The Trench Raider, is a pick-up kit available being introduced in Battlefield 1 They Shall Not Pass. The Trench Raider's body armor provides increased resistance to incoming damage, the Elite Class has melee as a primary weapon, several types of grenades and a sidearm for non-close combat engagement.
THE ASSAULT TANK – ST CHAMMOND
The brand new St Chammond tank introduces a new class of tanks into the land vehicle mix – the Assault Tank. It is a fast, long & low profile tank featuring multiple machinegun positions in addition to the powerful 75mm main gun. This new tank comes with 3 new packages: Field Assault, Gas Assault & Standoff Assault. Each package introduces a brand new feature to vehicle gameplay. First, the Field Assault package introduces the Pigeon Carrier Artillery. Echoing BF1’s campaign, the driver can release a pigeon that will call friendly artillery to your position. A dangerous move that can be used to your advantage in desperate situations. The Gas Assault package is equipped with a unique delayed fuse high explosive shell in addition to both close- and long-range gas abilities. Finally, the Standoff Assault package introduces the Spotting Searchlight that will spot ranged targets for its crew and friendly forces nearby. The Searchlight will also temporarily blind nearby enemy soldiers.
THE BEHEMOTH – CHAR 2C
Spawn into the Char 2C tank and control an epic new behemoth. This super-heavy beast may turn the tide of the entire battle. This powerful behemoth is an extreme threat to enemy vehicles, as it will destroy any armored vehicle in 2 or 3 hits! As an infantry you are somewhat safer unless you are in range of its 3 machinegun positions or the powerful rear-mounted auto cannon. Agility is one thing this behemoth lacks and clever enemies will stay in its blind spots. The front and the rear cannons have limited traverse; however, their operator have unique viewports through a rotating metal slit canopy that give them a very clear view of the battlefield.
NEW WEAPONS
All the new weapons in They Shall Not Pass can be acquired via the new Weapon Assignments, 12 in total. An Assignment consists of one or two tasks that can be done independently. The tasks usually highlight a team play action (such as reviving) and a weapon that has not been highlighted enough in the past (such as the slug shotgun for example).
Factory
Optical
Low Weight
Telescopic
Infantry
Sniper
Cogwheel Club
Nail Knife
Trench Fleur
FRONTLINES
A 32 player mode that has both teams fight for one flag at a time and when this objective is captured the action moves on to the next. Capture the enemy’s HQ control point and the game turns into a Rush-style section where telegraph posts need to be attacked or defended.
NEW BATTLEPACK FEATURES
A new French-themed style of weapon skins for the new weapons. It comes in the same rarity as the weapon skins for the standard weapons; Special, Distinguished and Legendary. We are also adding 3 new melee weapon puzzles:
- Saber
- Billhook
- Kukri
PARTY LEADER FEATURE
Every party will now have a party leader, usually the party creator, identified by a star. The party leader is in charge of joining a multiplayer game for the party. All other party members will be notified when the party leader has found a game. A normal party member can still join a multiplayer session but other party members will not get notified for it.
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