Categories: News

Battlefield 4 updated on Xbox One and PC

Earlier today, DICE released a new update for the Xbox One and PC versions of Battlefield 4. As per usual, the update contains a number of fixes, all of which are detailed in the patch notes below.

Xbox One Game update notes (Feb. 25)

  • Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
  • Fix for a crash that could occur when signing out as an active user
  • Fix for missing sound in Team/Squad Deathmatch
  • Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
  • Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
  • Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
  • Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts, causing the players to feel that they died too quickly.
  • Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
  • Fix for an issue where long IDs wouldn’t scroll on dog tags
  • Fix for missing grass physics in terrain
  • Fix for an issue that would appear if a 10 users party would join a game with 8 available slots, leaving 2 of the players stuck on the loading screen
  • Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning
  • Fix for a MAV exploit that let players reach various out-of-map locations

PC Game update notes (Feb. 25)

  • Fix for the so called “sound loop crash” issue that caused the game to freeze
  • Fix for an issue that sometimes prevented players from shooting while in the gunner position of a vehicle
  • Fix for the headshot icon appearing incorrectly at non-headshot deaths, such as suicide or dying of an explosion
  • General stability improvements

Mantle

  • General stability and performance improvements
  • Fix for an issue that caused the sky/fog to be either too bright or too dark when Mantle was used
  • Added on-screen video memory utilization statistics with “Render.DrawScreenInfo”

DICE also announced today that a new Platoons feature will be implemented later this week, allowing you and your friends to better organize yourselves and play together as a cohesive unit.

Matt Liebl

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Matt Liebl

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