Categories: News

‘Black and Bruised’ Announced for Gamecube and PS2!

MAJESCO ANNOUNCES
‘BLACK & BRUISED’ FOR PLAYSTATION®2AND NINTENDO GAMECUBE

Over-The-Top Arcade Style Boxing Combines Wacky
Cartoon Humor With Thumb Twitching Action

EDISON, NJ, March 20, 2002 – Majesco, one of the
fastest-growing publishers of interactive entertainment software, today
announced Black & Bruised for the
PlayStation®2 computer entertainment system and Nintendo GameCube.
Developed by Digital Fiction, Black &
Bruised
is scheduled for release across both game consoles this
holiday.

"Black & Bruised’s unique blend of humor and arcade
boxing makes it a strong contender to be the next great over-the-top slugfest,"
said Ken Gold, Vice President of Marketing.  "Young and old video gamers alike
will have a great time ‘beating the expressions’ out of each other."

Black & Bruised
thrusts players into the colorful world of 18 lively boxers, each forced into
competitive boxing for individual reasons.  Competing in 18 different arenas,
players learn the life story of each boxer and how winning will benefit them.
Characters are differentiated not only by their look, but by their individual
personalities, which are enhanced by the game’s advanced AI system.  More than
30 unique and detailed facial animations are used to convey the boxer’s mood and
reaction to landed punches.

High-quality cartoon cel-shading technology
showcases the game’s cartoon-esque visuals and cleverly exaggerates game play.
Black & Bruised features pressure
sensitive controls, which are easy to learn, but hard to master, and provide
players a full sense of control over their boxer.  Player immersion is further
heightened with the use of skeletal motion and skin morphing technology which
creates fluid character movements.

Additional game features for
Black & Bruised
include:






Five modes of play: Training, Single, Championship,
Survival and Two-Player:


  • Training – Refine your techniques by fighting the training robot;

  • — Single
    – Select your opponent and go one-on-one with the computer;


  • Championship – Fight a list of opponents and go for the World Title;


  • Survival – Fight as many opponents as you can knockout;


  • Two-Player – Go head-to-head with a friend;






First-person or close-up third person camera
viewpoints allow players to fight how they are most comfortable;






Boxer’s Life mode – After a match, the console’s Full
Motion Video (FMV) updates to reflect the impact of the fight’s outcome on the
character’s life.  It will not only define the stakes, but also affect the way
the boxer performs in the next bout;






Special effects – Stars, perspiration, particle
effects and explosions will indicate the effectiveness of a particular punch and
add to the zany feel of the game.






Super Punch – Every boxer has a “super punch” to
destroy his/her opponent.  Fire, electricity and explosion effects indicate
super punches.

About Majesco

Founded in 1986 and based in Edison, NJ, Majesco is
a leading developer, publisher and distributor of interactive entertainment
products for a variety of gaming platforms, including Nintendo, Microsoft, Sony
Computer Entertainment and Sega hardware systems.  In 2001, Majesco released
eight titles for Nintendo Game Boy
Advance and remains one of the premier publishers for the new handheld system.
Majesco’s internal development studio, Pipe Dream Interactive, released the
best-selling title, Rainbow Six: Rogue Spear
for the Sega Dreamcast
and most recently shipped Soldier of Fortune
and Star Trek Voyager: Elite Force
for the PlayStation2
computer entertainment system.  Currently in development are several additional
titles for PlayStation2,
Xbox, GameCube, and PC, all scheduled for release in
2002. Included among these is
BloodRayne,
Majesco’s recently announced multi-platform supernatural
action/thriller. Majesco and Pipe Dream Interactive can be found on the World
Wide Web at

http://www.majescogames.com/

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