Boom Beach ‘Task Force’ update now live

Attack of the co-op

Boom Beach's newest update, dubbed "the Task Force update," has arrived, introducing co-op gameplay to the action-strategy mobile game.

Over the past week, Supercell has shared with us a number of sneak peeks highlighting the "big" features of the latest update. The biggest is obviously the addition of Task Forces, basically groups of players (similar to a clan) that band together to take down the Blackguard together.

Alongside Task Forces come a number of related features including Intel, Operations, and Power Bases. Power Bases are Blackguard bases that are "crazy hard." Here's some info about Power Bases since we didn't actually post about this sneak peek.

  • Co-ordinating your efforts via chat is going to be key.
  • Each Task Force member gets to make one attack during the operation.
  • Each operation has a maximum amount of Force Points to collect.
  • Force Points determine your operation reward and position on the leaderboards.
  • The operation reward is delivered to your home base via boat when the operation ends.
  • Every Task Force member gets an operation reward, irrespective of the damage they deal during the operation.
  • The amount of operation reward depends on the success of the operation and your XP level.
  • You earn Force Points by destroying any Power Base building.
  • Destroy the Power Core to earn all Force Points for that particular Power Base.
  • Each Power Base can be attacked by one person at a time and the damage they cause is persistent.
  • You can spectate live attacks and watch replays afterwards.

As for the Task Force update, here are the official patch notes:

Big Stuff:

  • Task Forces have arrived!!!

Cool UI Stuff:

  • The #1 player's gold badge gets better with age!
  • The longer you hold the top spot, the cooler your badge will become
  • Tap a player's gold badge to see more info
  • Gunboat abilities have handy countdown timers where they land (thanks for this great suggestion, forumers!)
  • Armory usability improvements
  • Extra hint for Power Stone popover if the Sculptor hasn't been built
  • Online warning is now a less intrusive clickable icon (this appears after being online for 4 hours in a 24 hour period)
  • Enemy Activity no longer auto-opens when entering the map screen

Neat Graphics Stuff:

  • Possibility of rain on tropical islands
  • Ash particles fall from the sky on volcanic islands

Dr. Terror Got Buff Stuff:

  • Dr. Terror has built Shock Launchers
  • Dr. Terror now harnesses the power of Ice Statues

Why are we doing this?
"We think Dr. Terror is too easy for a lot of high level players, who can breeze through his 20 stages in 15 minutes or less, twice a week. This gives a huge resource injection without much challenge. Dr. Terror is a worthy adversary and clearing his 20 stages should be hard."

Economy Stuff:

  • Treasure chests don't spawn as often >> Why? See here <<
  • Dive Locations spawn more often
  • Even faster invasion rate when the map has fewer opponents (meaning more bases to attack when your map is clear)
  • Slower invasion rate when the map has lots of opponents
  • To balance the above two points, your map won't be able to house as many total invasions at any one time (which means a less overwhelmingly full map at times)
  • Shorter build times for high level building upgrades
  • More expensive Diamond speedups (this is to balance the above point)
  • Less expensive resource purchases with Diamonds

Other Stuff:

  • Many bug fixes and performance optimizations