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Carbine Studios reveals plans for WildStar in 2015

Carbine Studios has a plan for WildStar in 2015. The MMORPG originally launched in early June of 2014, it did away with some traditional aspects of MMO's (tab targeting replaced with active targeting) and brought a diiferent style of gameplay to the genre.

The developer has some robust plans 2015, the skeleton of their plan runs off of three basic things: (1) Listening to the community feedback and focus development on making WildStar a more fun, less grindy, game, (2) make updates with both present and future players in mind (supporting different playstyles, durations and group sizes), and (3) to invest, enhance and grow the game.

With these items in mind let's look at the remaining implementations Carbine Studios is looking to make in 2015:

  • Add lots of solo and group content to the game, including new Shiphands, Adventures and dungeons.
  • Focus on revamping customization systems and adding new ways for players to add personality to their characters. 
  • Improve the Elder game experience, offering players lots of opportunities to find new loot.
  • Create shorter-session (30-45 minute) gaming content.So players can do things more quickly in game that still delivers a sense of accomplishment (and meaningful loot).
  • To achieve this Carbine will…
  • A new Contracts system which will provide players with short, fun objectives throughout different kinds of WildStar content, enabling them to obtain rare and exciting rewards.
  • Revising overall levelling and Elder games experiences and making adjustments to enhance story immersion, fight combat fatigue, and fine-tune our reward streams.
  • As our Raiding guilds begin to face Avatus in the Datascape, we’re working on your next challenge! A brand new 20-player experience.

[Carbine]

Tatiana Morris

I work here, so at least I've got that going for me. Catch me on Twitter @TatiMo_GZ

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Tatiana Morris
Tags: MMORPG

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