Cellfactor: Revolution for Free Download on May 8

April 10, 2007

Cellfactor:
Revolution for Free Download on May 8

Global Game Development Teams Collaborate to
Produce Futuristic First-Person Shooter That Harnesses AGEIA’s PhysX Processor

Artificial Studios and Immersion Games,
independent videogame developers announced today that its self-published title,
CellFactor: Revolution will be available for free via digital download to PC
gamers on May 8. Timeline Interactive based in Egypt also spent months
programming code for the game, contributing to the small and specialized global
game development team. CellFactor: Revolution is an action-packed, first-person
shooter with true-to-life physics that harnesses AGEIA’s PhysX™ processor to
produce hyper-realistic cloth, fluid and debris gameplay effects.

While part of the game is playable without the
AGEIA™ PhysX processor, those that the have PhysX accelerator will have access
to the complete experience with noticeable gameplay benefits. The game will
automatically detect players with a PhysX card, offering them the option to
progress through the single-player campaign mode that includes three “extreme
PhysX” levels. PhysX users can also challenge humans and AI-enemies in four
LAN-based multiplayer modes. Gamers who do not have a PhysX processor will be
able to fight artificial-intelligent controlled enemies in the multiplayer
“skirmish” modes, in two environments.

“Dreaming up the original concept, creating the
art and collaborating with the other teams has been incredible, but what we’re
most eager to do is get this in the hands of gamers come May 8,” said Julian
Castillo, art director, lead designer and Immersion Games co-owner. “We think
players will have a blast discovering the hundreds of ways they can kill enemies
using the environment.”

Jeremy Stieglitz, president of Artificial Studios
added, “It’s an exciting time to go gold with CellFactor: Revolution – a game
which not only shows off some great technology, but introduces fun and original
physics action to a crowded first-person shooter genre.”

The extreme PhysX levels were designed to
spotlight physics gameplay with a purpose. For example, oil leaking from a
barrel may be an indicator of its volatile nature, a spider web twitch can
indicate nearby movement, lava can be psionically harnessed to deflect or
smother enemies, and particle beams can be used as weapons.

“The physics in CellFactor: Revolution are unlike
anything gamers have seen before,” said Manju Hegde, CEO of AGEIA Technologies,
Inc. “The game delivers stunning physics-driven gameplay elements and dramatic
effects. The AGEIA PhysX processor dramatically accelerates dynamic motion and
interaction in complex environments with real-world, real-time properties for a
whole new dimension in gameplay.”

Set in a futuristic, industrial war-torn
atmosphere, in the campaign mode players will take each of the three characters
– Bishop, Black Ops and Guardian through five complexes: Proving Grounds,
Fueling Station, Reactor Processing Core, Weapons System Control and Storage
Facility. In each area, players will be presented with a set of objectives
before moving on. Each character has varied abilities: Bishop can use her
physics-based Psi-powers to manipulate, grab, pull, crush, etc. environmental
objects to deliver deadly kills without weapons, Black Ops offers a mix of Psi
and weapon powers and is the only character that can operate vehicles and
Guardian, the ultimate mechanical soldier, can wield two weapons and strike his
victim down with quick assault.

In the LAN modes gamers can manipulate an immense
amount of objects simultaneously, control vehicles, masters Psi-powers and fight
7 friends and 16 AI-controlled enemies.

Visit the newly redesigned

www.cellfactorrevolution.com
website to download game assets, read developer
interviews and more.